PM's art topic made simple - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: PM's art topic made simple (/thread-6940.html) |
PM's art topic made simple - PRIMAL MORON - 06-02-2009 these are all either vector or 3d based works, i don't want trouble, so please refrain from negative comments... other than that, comments are allowed... post #2 for extra stuff RE: PM's art topic made simple - Zee - 06-02-2009 (06-02-2009, 07:33 AM)PRIMAL MORON Wrote: these are all either vector or 3d based works, i don't want trouble, so please refrain from negative comments... People are going to say what they want, if you don't like that, simply don't post, easy enough. (06-02-2009, 07:33 AM)PRIMAL MORON Wrote: Can you explain where the light source comes from one this this? Or any of them, I mean I wouldn't know they were 3D if it wasn't for the rotation animation. RE: PM's art topic made simple - PRIMAL MORON - 06-02-2009 oh, that's a vector... it's not 3d at all... i said some are 3d, some are vector... but it's my favorite next to my 3d regigigas... and i realize that i cannot control them, but if you saw what happened in the pokemon mugshot topic, it turned harsh, i'm not ready for another round of that... RE: PM's art topic made simple - [robo9] - 06-02-2009 The first two Regigass animnations look a bit weird, the first one does, and the second one seems to have a bit of a transparency problem. The Smash Bros lke one though, I think shouldn't have them facing straight ahead, as if it weren't for the icons, I wouldn't be able to tell who they were. And Porygon-Z is to thick in the battle one, his body is waaay to big and is angled wrong. RE: PM's art topic made simple - Zee - 06-02-2009 (06-02-2009, 08:27 AM)PRIMAL MORON Wrote: oh, that's a vector... Not an excuse for poor shading; define a light source and it'll look much better. RE: PM's art topic made simple - PRIMAL MORON - 06-02-2009 (06-02-2009, 09:29 AM)PKMN TRAINER BROWN Wrote: The first two Regigass animnations look a bit weird, the first one does, and the second one seems to have a bit of a transparency problem. The Smash Bros lke one though, I think shouldn't have them facing straight ahead, as if it weren't for the icons, I wouldn't be able to tell who they were. And Porygon-Z is to thick in the battle one, his body is waaay to big and is angled wrong.the first one was getting up from a lying position, but i can see what you mean, the second was using a motion blur, but i went too fast with that one, and you can see what happened D= they are mostly pokemon, if you're not familliar with platinum, diamond or pearl, you would never know of magnezone or frost rotom (i'm not saying you don't know them, and the angling was never easy for me either, believe me...) i understand that porygon has isssues (i can understand the head and size), but that model took me a 4 hours to render, i'll get to it soon enough... @Zee, i'll work on it, thanks for the imput... i hope that clears everything up, if not, i appologize for wasting your time... RE: PM's art topic made simple - [robo9] - 06-02-2009 Well, the getting up one seems very unnatural. And what is the thing with Fridge Rotom and Magnezone? |