Geno - MLSS Style - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: Geno - MLSS Style (/thread-701.html) |
Geno - MLSS Style - RoverTHX - 06-07-2008 Holy Shizzles Its Geno, from SMRPG! I have nothing against the one's here at SR but meh I was bored... Btw Animations... lawlz Palette from the orginal plus some other MLSS palettes were added. :\ Crits are good. no? RE: Geno - MLSS Style - 2ndLtHavoc - 06-07-2008 it'd be cool if there were some other motions, but this is pretty good maybe change the background color? it makes it hard to get a good look RE: Geno - MLSS Style - CeeY - 06-07-2008 RoverTHX Wrote:Holy Shizzles Its Geno, from SMRPG!Looks good, Do more poses. RE: Geno - MLSS Style - GrooveMan.exe - 06-07-2008 Nice, but I fail too see how this is a project exactly. But whatever. If you want me to move it for you, no problem. RE: Geno - MLSS Style - toastersaurus - 06-07-2008 I notice a bit of over-AAing on the hat, but other than that, good job. remember the MLS AAing rules: all diagonal lines get full AAing, two vertical pixels inward from their surroundings get one pixel on the lower one, outwards get none, two horizontal ones get one pixel towards the inside, straight lines longer than that, that are outside of their surroundings get none, but if they are inside, they follow the same rules as if there are two pixels of black. also the very top, and very bottom get no AAing above/below them. I hope that helps! |