Miles "Tails" Prower (SEGA) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Archives (https://www.vg-resource.com/forum-66.html) +----- Forum: Modern Genesis Sonic Project (https://www.vg-resource.com/forum-58.html) +----- Thread: Miles "Tails" Prower (SEGA) (/thread-7199.html) |
Miles "Tails" Prower (SEGA) - Deebs - 06-12-2009 (The above is the most current sheet, the old sheet is here: http://deebs.shatteredmoonlight.com/ModGen/Vault/OldTails.png ) Everyone who submits to this sheet who has their sprites added to the sheet will be credited. Please include a sprite of your personal character (if you have one) with your submissions so that they may added to the credit area. Finished sheet will be submitted to MFZ and Spriter's Resource. RULES: DO: Style edit! And I'm not just talking GBA sprites like Battle or Advance, but old skool sprites on Genesis and OTHER systems too! A note when style editing battle/advance sprites for this: these sprites are 120 times bigger than GBA sprites. This means sprites that are style edited need to be increased by a factor of 1.2. HANDS ARE NOT INCLUDED IN THE SCALING- at least the battle ones. Battle sprites have hands that are already the right size. Advance ones are a tish too small, so scale those a bit up. DO: Make animatable poses, if you can! It's not a requirement, but it makes the sheet cooler DO: Use the pallete provided! It keeps the sheet consistent and keeps me from having to back later and fix everything (trust me, it's really annoying)! DO: Ask for help if you can't get something just right! Me or someone else is sure to help out! DON'T: Give Tails gun... his blaster does not count as a gun. I'm talking a realistic one. It just doesn't fit. DON'T: Claim other people's work as your own. But this should be obvious. DON'T: Whine. WHAT WE NEED
NOTICE: SPRITES WITH MANGLED PALLETS WILL NO LONGER BE ACCEPTED UNTIL THOSE PALLETS ARE FIXED. Pallet mangling occurs either when: -You upload a .tiff -Copy and paste a sheet from IE. Only you can prevent pallet mangling. RE: Miles "Tails" Prower (SEGA) - metroidrules - 06-27-2009 sorry, WHY DOES NOONE LOVE TAILS! again sorry.. RE: Miles "Tails" Prower (SEGA) - Ton - 06-29-2009 Please don't bump the topic unless you're contributing. RE: Miles "Tails" Prower (SEGA) - Techokami - 11-04-2009 Like in the Sonic thread, I played with Tails a bit, and got this: Removed the shine (Tails does not have any), and gave him the same palette as in Sonic 3K. Also, since Tails and Sonic use the same palette, I was able to completely restore the iris color. RE: Miles "Tails" Prower (SEGA) - Aquaslash - 11-05-2009 I wouldn't use Tails's iris color simply due to Sonic going super. Then you have yellow eyed Tails. RE: Miles "Tails" Prower (SEGA) - Nintendo_6444 - 11-06-2009 And as a note, that Tails wouldn't fit in S3 correctly unless you change the sprite mappings or whatever. He's simply too tall. =P RE: Miles "Tails" Prower (SEGA) - Baegal - 11-10-2009 I actually think tails needs the shine, it adds more depth and contrast :/ Also he looks better without eye color RE: Miles "Tails" Prower (SEGA) - ThunderTheArcticWolf - 01-25-2012 just remove the sprites of tails and sonic making out and it will be perfect RE: Miles "Tails" Prower (SEGA) - Proton - 01-25-2012 Only 3 years behind the ball on that one. RE: Miles "Tails" Prower (SEGA) - The Dark Angel - 02-13-2012 Awwww how cute tails kissing marine X3 RE: Miles "Tails" Prower (SEGA) - Deebs - 04-18-2012 This sheet is being cleaned up- the sprite quality in general was not considered very good for this sheet so it's basically been rebooted. RE: Miles "Tails" Prower (SEGA) - Deebs - 05-19-2012 Current tier work for Tails! Things with hearts are things I'll be taking care of and others shouldn't worry about. Likewise a few other things may have notes about the progress going on at MFS. |