wind waker sprites needed - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: wind waker sprites needed (/thread-7209.html) |
wind waker sprites needed - D.moffett1990 - 06-12-2009 im making a 3d zelda game and ive made a couple of sprites theyre not to bad they need a little work tho heres a link to see those click here if anyone can edit or shade those i would be thankful click here.. i have shown you those so you could get an idea of what kind of sprites im asking for if anyone can help please do any kind of windwaker character ill be happy thank you for your time RE: wind waker sprites needed - Dazz - 06-14-2009 Hmm... This project shows some form of promise to a degree of it looks fairly decently coded. The only thing that I don't like is the incredible style contrast. This sort of game needs to stick to one style or it will not work. Decide a style, and give more information on that. RE: wind waker sprites needed - D.moffett1990 - 06-14-2009 (06-14-2009, 05:34 AM)Dazz Wrote: Hmm... This project shows some form of promise to a degree of it looks fairly decently coded.the style of link in the game is the style i want i need the ones i made edited to make them the way link is RE: wind waker sprites needed - S-Cpu - 06-14-2009 Uhh, that is NOT a style. That is oldskoolmario's M&Luperstar Saga-styled Link, simply without any outline. BEHOLD! I think that i am clear when i say that you either re-add the outline or choose another style. The reason that i told you to not get rid of the outline is that i assume that Oldskoolmario would be not-so-very happy then. AND by the way, those are IMPOSSIBLE to shade in the same style since you have re-sized and deleted the outline of link. RE: wind waker sprites needed - D.moffett1990 - 06-14-2009 (06-14-2009, 03:21 PM)Shadow Computer Wrote: Uhh, that is NOT a style. That is oldskoolmario's M&Luperstar Saga-styled Link, simply without any outline. i kno that thats old school marios and i took the outline out because it took the 3d away from him and you just said its not a style then you said its link m&l:superstar saga-styled link so he is a style which take the point out of your post RE: wind waker sprites needed - Shroob2 - 06-15-2009 Without the outline, it looks sloppy. And he means, if you want an M&L styled game, you could've just said so instead of "copy this style". >.> RE: wind waker sprites needed - D.moffett1990 - 06-16-2009 (06-15-2009, 09:26 PM)Shroob2 Wrote: Without the outline, it looks sloppy.well i didnt know what style it was i figured other people would thats why i said this style RE: wind waker sprites needed - Zee - 06-17-2009 I'm gonna make a few suggestions. While it is not the worst thing I've ever seen make with Game Maker, it's certainly not the best use of 3D. The following problems should be addressed : 1) If you're going to have 3D the biggest issue you'll have is with camera position, and I was able to walk behind a cliff and get completely lost because I could not see myself. 2) If you've played the 3D Zelda games, you've never had a jump button, and it's this point that will immediately cause people to realize they're playing a fan game, which is something you don't want to do. In any fan game, your goal should either be parody or as close as possible to the real thing. In this case, you're going for matching the real thing it seems. So, I'd say take away the jump button and use some methods to code for an auto-jump when he comes to a ledge. 3. You've got a depth issue. Things don't really seem like they're on the same horizontal axis when you walk up to them. I'm not sure if that's because you're using planes or not, but it doesn't really seem like they have any volume, which again, is a problem. When working with three dimensions, volume and depth are CRITICAL, because without it you're wasting your dimensions. So, work at making your sprites seem to have more volume. This does partially go with number one, as being able to adjust the Camera will help a lot. Well, with those, go right ahead and do something outside the usual tutorial 3D effects, make this something really worthwhile. RE: wind waker sprites needed - D.moffett1990 - 06-17-2009 suggestions! (06-17-2009, 04:36 AM)Zee Wrote: I'm gonna make a few suggestions. While it is not the worst thing I've ever seen make with Game Maker, it's certainly not the best use of 3D. The following problems should be addressed : thank you for your suggestions ... i was going to take the jump out for the same reason you said and i am going to figure out how to make the sprites look more 3d but like i said before thank you for your suggestions! RE: wind waker sprites needed - Vipershark - 06-18-2009 in that case, the first thing you need to do is up the resolution on the sprites, since they're upscaled you need to make them not look pixel-ly RE: wind waker sprites needed - D.moffett1990 - 06-19-2009 (06-18-2009, 11:59 PM)Vipershark Wrote: in that case, the first thing you need to do is up the resolution on the sprites, since they're upscaledlike this ! RE: wind waker sprites needed - Vipershark - 06-19-2009 sort of I didn't mean put gradients on them also that redead still has terrible shading basically, do this for link: (02-18-2009, 09:24 PM)Cooltrainer♂ Tyvon Wrote: I don't know if I can actually help you out by editing your sprite, due to the huge amount of flaws it has, so I decided to make a mini-tutorial instead to show you how to do it RIGHT; RE: wind waker sprites needed - D.moffett1990 - 06-19-2009 (06-19-2009, 11:26 AM)Vipershark Wrote: sort of yeah i can try to do that but im not to good and i kno that ones shading is bad because i never took the bad shading out of it but i am going to |