Recruiting a spriter for my project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: Recruiting a spriter for my project (/thread-7229.html) |
Recruiting a spriter for my project - TKM - 06-13-2009 Ok... I didn't want to resort to begging for help, but there's little choice now. I need a spriter for my project. This is a platform shooter with some RPG elements. For right now, I just need my main character so I can get on with the main production. Basically, this is what she needs to look like: -Sprite size: appx. 16x32. Doesn't have to be exact, but should at least work ok with a 16x32 collision mask over it if it's bigger than that. -The character's name is Celentine. She's a natural irish-looking redhead (fiery orange hair) with green eyes. -Her hair is longer than shoulder length and completely straight. -She wears a purplish (magenta, maybe) colored dress. The dress is torn off just above knee length, and in general her attire looks worn and ratty. -Shoes aren't a terribly important detail. Maybe just slippers that match her dress. This is something I attempted to do with Chumbucket's platformer outline (and utterly failed). You can use this as a rough reference. The animations I need are
I'm not going for any specific style right now. 16-bit at least.. maybe either something kinda anime-realism like Tales of Phantasia or Ogre Battle, or a lighter, more comical style would work too. Whatever style this is done in, I'll eventually need some NPCs and enemies done in the same style, but if I just get Celentine for now, I can start working on the bulk of the game. If this all seems like too big of a project, then if someone made some sort of template, I could make most the NPCs myself. Just an idea.... just FYI, at this point in time, I don't know if this game is just going to be a personal project or if it will wind up getting sold. If it goes commercial, any graphic artists involved will split some of the profit, of course. RE: Recruiting a spriter for my project - Cobalt Blue - 06-13-2009 I'll be a bit honest here and suggest that you dont promise money when its clear that this wont be more than a personal project. that will prevent someone from being interested by the idea of making money out of this. and by the way, you uploaded a resized-blurred version of your sheet. chumbucket's outline is crap, i do recomend not to use it for more than a reference but never as a base. RE: Recruiting a spriter for my project - TKM - 06-14-2009 yeah, i learned his outline was crap when i started working with it. i think photobucket resized it.. i'll trim it down to the necessities and upload a new one. I never promised money, i said it's possible, but up in the air right now. wtf do you mean by "its clear that this wont be more than a personal project"? You don't know that <_< this is one of my cherished pieces of IP. i very well might sell it if I can. now, with all due respect to metaru, does anyone actually have any helpful input? |