masked monk and jester - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: masked monk and jester (/thread-7248.html) |
masked monk and jester - Phantom Killah - 06-14-2009 2/4 party members for an idea I'm working on. Using a minimalist shading style. RE: masked monk and jester - Phantom Killah - 06-15-2009 Thanks for the comments guys 3/4 of party sprited RE: masked monk and jester - Zac - 06-15-2009 I like the first two. The box is pretty plain though. RE: masked monk and jester - Phantom Killah - 06-17-2009 Not sure how I'd make the box more interesting Started on an npc guard RE: masked monk and jester - Phantom Killah - 06-17-2009 Done guard RE: masked monk and jester - Phantom Killah - 06-20-2009 For a long time an evil powerful wizard guy who was an asshole terrorized the land and made everyone's life bad after everyone had gave up hope a great hero rose to face the wizard the hero managed to defeat the wizard guy but at the cost of his own life before he bit the dust the sneaky wizard manifested all of his magical powers in a weird rock and then teleported the rock to somewhere no one knows the people looked for the rock a little bit but rebuilding society was more important and the idea of finding the rock just faded into obscurity ^^prologue to this game that's not being made the story starts about 5 years after the wizard guy got dead the jester guy shows up out of nowhrere and has some kind of valuable information or something that can lead him to where the rock is. Nobody knows why he wants to find it RE: masked monk and jester - Phantom Killah - 06-21-2009 more stuff for everyone to ignore two generic npcs and an important npc RE: masked monk and jester - The KKM - 06-21-2009 ... That prologue reminds me so much of Samurai Jack XD I even expected the rock to be thrown onto the future :b Onto the sprites- The jester doesn't even look shaded The monk is made of awesome This relates more to character design, but maybe the knight should have beard? Then again, if hed oes he'll be the clichéd bearded knight... nevermind, then. Those three guys with a nose worthy of Sesame Street- if they're different steps in the making of a character and the rightmost one is the finished product, good work. If not, the right one looks better than the other two. RE: masked monk and jester - Phantom Killah - 06-21-2009 heh, I never realized the prologue was similar to Samurai Jack but I can see what you mean -Jester could probably use some more shading, I'll look into that -heh thanks -the guard is just one of many guards, I probably will make guards with beards, just not this guy -The first two big nose guys are generic NPCs and the third one is an important character, so I put more effort into him than them. That said, I need to fix the other two up a bit anyway update in a bit RE: masked monk and jester - Phantom Killah - 06-21-2009 Fixed up nose guys and the jester RE: masked monk and jester - The KKM - 06-22-2009 The jester looks better, now. That box, are it's arms supposed to be transparent or something? |