Megaman in Super Mario Kart! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Capcom (https://www.vg-resource.com/forum-10.html) +-------- Thread: Megaman in Super Mario Kart! (/thread-742.html) |
Megaman in Super Mario Kart! - NICKtendo DS - 06-09-2008 (Icon) (Sheet) I gotta say, shading it took as much, if not more time than editing it. Also includes the Rush suit palette. RE: Megaman in Super Mario Kart! - A.J. Nitro - 06-09-2008 I think your SMK sprites might be missing a few poses. Look at this and you might know. I'm not talking about the shrunken poses. http://www.spriters-resource.com/nintendo/mario/kart/smk/mario.png RE: Megaman in Super Mario Kart! - NICKtendo DS - 06-09-2008 I've edited a lot when it comes to SMK. I don't have to look because I am aware that the tilt pose and the 'look back' images are missing. I know they are not crucial for a fangame, so I didn't bother to include them. RE: Megaman in Super Mario Kart! - Yawackhary - 06-10-2008 They look much better than your Sonic edit I have to admit, nice work for an edit. Reminds me of that Mega Man game Battle and Chase. |