Gameboy Stuff Revisited - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Gameboy Stuff Revisited (/thread-7491.html) |
Gameboy Stuff Revisited - Skink - 06-24-2009 THE CURRENT SHEET We have 3 current main characters. RAY, the schoolboy in the hat. ROBO (name pending), a helpful companion of Ray. BORIS, the man who thinks IS a magical Druid. He wields his staff of a dead bird. (Which turns into a boss) We currently have 3 enemies. The ZOMBIE BIRD, a zombie bird, a standard enemy. The BIG BIRD, a larger zombie bird with two skulls. DA BOSS, the first boss in the game. He's the big bird with a crack in his skull. We also have the bird townspeople who are getting terrorized by these guys. There is also the village elder. And other things which I haven't thought out about is the Robot suit and the RPG overworld sprite next to it. Ray Idle (Final) Walk (not final) Robo idle (not final) MORE TO COME! RE: Gameboy Stuff Revisited - Thunder Toes - 06-24-2009 His hat moves wayyy too much, tone it down a bit RE: Gameboy Stuff Revisited - tsr moderation staff - 06-24-2009 The robot's design is pretty lame tbh. Otherwise this is pretty nice. RE: Gameboy Stuff Revisited - Rökkan - 06-24-2009 why people always like to make a dancing idle people breathe and look around while they're idle, but never rocks and stretches his whole body RE: Gameboy Stuff Revisited - Skink - 06-24-2009 (06-24-2009, 08:20 PM)-Headcrab- Wrote: His hat moves wayyy too much, tone it down a bitokay (06-24-2009, 08:21 PM)Tuna Unleashed Wrote: The robot's design is pretty lame tbh. Otherwise this is pretty nice.Yea, it is kinda lame and boring. I'll remake him soon. (06-24-2009, 08:33 PM)Rival Rökkan Wrote: why people always like to make a dancing idleWell it's kinda hard to explain but that's his idle when he is in area where there are enemies. In towns and other stuff, he's just in his first frame. RE: Gameboy Stuff Revisited - FRET - 06-24-2009 ENEMIES APPEARED Fight Run Item >Dance RE: Gameboy Stuff Revisited - Skink - 06-27-2009 Our Robot friend got a new look. He also dances has an idle. "Boys, quit hopping around" RE: Gameboy Stuff Revisited - Cshad - 06-27-2009 The hat still moves a bit too much The idles are also just a little too bouncy. RE: Gameboy Stuff Revisited - Gwen - 06-27-2009 i personally like the first robot better. |