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SSB project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +------ Forum: Sprite Projects (https://www.vg-resource.com/forum-15.html) +------ Thread: SSB project (/thread-761.html) |
SSB project - liam543 - 06-11-2008 K 1st post, 1st sheet made by me As first post let me introduce myself. As most people could probably tell, my real name is Liam so feel free to just call me Liam. I don't spam, flame or break rules in any way, but I love a good joke. I am a responsible kid, age of 14, going on 15. Like up in first line this is my first full on sprite background only other work I have done are recolours, adding clothes and merges. The first in this series is Green hill, have a look at the starting base (so it isn't finished... Yet) and give me comments, hints, etc. The Team Liam543 - Captain ZeroInsanity - Co-Captain Corporal Tom - Recorder (keeps records of sprites) + Spriter M.Vit - Recorder (keeps records of sprites) + Spriter Kirbyace - Spriter KillerAslox - Spriter + Editor + Effect Creator RE: SSB Level project - Pik - 06-11-2008 it's a good start, but make sure you make the checkpoints+ the loop breaking. RE: SSB Level project - TPoe - 06-11-2008 I think it needs less depth RE: SSB Level project - liam543 - 06-11-2008 Forget what depth is RE: SSB Level project - TheGamerParody - 06-12-2008 Even for a beginner your sprite sheets are looking pretty good so far but it will be helpful if you can put in the background to give it more detail and that. RE: SSB Level project - Yoder - 06-12-2008 Forget the background for now. Work on midground elements like the trees and flowers. Also, include the smaller details you see in the reference image, as they will compleet the sense of realism. Make sure the checkpoint stand and break-away floor are included. Still, this is a great start. ![]() RE: SSB Level project - liam543 - 06-12-2008 May be hard 4 break away platform. like I said, don't have the game so can't get screenshots RE: SSB Level project - Corporal Tom - 06-14-2008 liam543 Wrote:May be hard 4 break away platform. like I said, don't have the game so can't get screenshots Go to http://www.smashbros.com Loads of pics for stages items and other stuff ![]() RE: SSB Level project - liam543 - 06-14-2008 New Update RE: SSB Level project - Yoder - 06-15-2008 It's looking better. I understand that the trees and the curved grass overhang still aren't complete, so I won't comment on them yet. The ramp texture looks good, but the angle is a little off. I like how you added the indentation in the ground on the right, but the one of the left is still missing. The checkpoint post should be kept separate from the stage pieces, because it moves throughout the match. Also, it needs to have a pose where the blue part is red and swining on its lower axis. Keep up the good work. ![]() RE: SSB Level project - liam543 - 06-16-2008 The 2nd last update all I need is the background. RE: SSB Level project - link-guy - 06-16-2008 logs on the left need to have a wider circumference, but very little RE: SSB Level project - liam543 - 06-17-2008 Started new sheet. It's a custom Lucario edit from the Pokemon mystery dungeon 2 sheet Check it up top RE: SSB Level project - serpenter - 06-17-2008 thats pretty amazing - and you consider your self a beginner ^^ anyways, i think the check point should be seperated from the sheet. also, on the actual picture, the slopes seem more like a circle, where as on yours one side is steeper than it should be, making it look weird... good luck with your project ^^ RE: SSB Level project - liam543 - 06-18-2008 Lucario Sheet done if you have requests or want to help feel free to ask |