Tripping venusaurs - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Tripping venusaurs (/thread-7934.html) |
Tripping venusaurs - Zac - 07-15-2009 I'm spriting ever pokemon and giving them my own shine. making the final edits on bulba and ivy, very wip for venusaur. naturaly the char line will be next. RE: Tripping venusaurs - Adam - 07-15-2009 Oh, this is excellent!~ If you get them all finished, you should definitely make a game, man! RE: Tripping venusaurs - Smash - 07-15-2009 I see slight jaggedness all over the sprites, especially on the outline on bulbasaur's back leg, center-left line on bulbasaur's bulb, and on ivy's underside. Ivysaur's leaves are especially good tho. And yeah, you could make the game while you're at it, heh. RE: Tripping venusaurs - Zac - 07-15-2009 Will fix smash. If I had a programmer I would make a game so fast, I've wanted to for a long time. RE: Tripping venusaurs - Ravecat - 07-16-2009 Autumn shiney, woo~! also I know how to use that RMXP pokemon kit, but that's very... meh. RE: Tripping venusaurs - LeleleleMAXIMUM - 07-16-2009 I'm not happy with Bulba's middle "bulb" or however you call it. Middle clove? It's a bit too jagged, especialy its left side (our left) and needs to be properly rounded on its right. And Venosaur isn't very menacing looking. Other than that, they're great. |