BYOND - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Gaming Discussion (https://www.vg-resource.com/forum-18.html) +----- Thread: BYOND (/thread-8230.html) |
BYOND - Vipershark - 08-01-2009 is this even worth trying to get into because I want to make multiplayer games but this looks like total crap RE: BYOND - Rosencrantz - 08-02-2009 I've seen some amazing games, but the program is hard and inflexible as hell RE: BYOND - Mewthriii - 08-02-2009 I'd say the opposite. I've seen some crap games, but it's extremely flexible. With the exception of 3d games, this system is limitless. If you know how to program it, that is. I do; I've been doing it for five years. It's one of the few things I'm actually great at. If I set my mind to it I can create a decent game in a matter of a week. RE: BYOND - Vipershark - 08-02-2009 are you limited to a byond server or can you host your own RE: BYOND - Rosencrantz - 08-03-2009 (08-02-2009, 10:50 PM)Vipershark Wrote: are you limited to a byond server or can you host your own I'm fairly sure you can host your own and Mewthriii, I could NOT make heads or tails of that program and I could not get it to do ANYTHING I wanted :L RE: BYOND - Mewthriii - 08-03-2009 (08-03-2009, 03:05 PM)oB2Ko Mario Wrote: I'm fairly sure you can host your own Did you check out Zilal's beginner tutorial? That can teach you almost anything you need to know. I'll admit, it is a tad unorthodox, but if you can figure it out, it's easy to get used to. RE: BYOND - Rosencrantz - 08-03-2009 I checked out one beginner tutorial, but again it was inflexible and I couldn't piece anything together :< RE: BYOND - Mewthriii - 08-05-2009 Dear lord I hope you didn't try to code it with C! DDDDDDDD It does have it's own language which is much like python, but slightly different. And it compiles resource files itself, so all you have to do is link to the file using icon='', or icon_state="" for icon states. It's not inflexible, you're just being stubborn. Though I'll admit, learning BYOND is the hardest thing in the world if you've worked with other languages before it. RE: BYOND - Rosencrantz - 08-05-2009 (08-05-2009, 08:57 PM)Mewthriii Wrote: Dear lord I hope you didn't try to code it with C! DDDDDDDDThe only thing I've ever had experience in coding is Gamemaker so yeah, though. I just found it hard, and I couldn't get it to work, so I just ended up quitting on it well, that and I didn't have any ideas on what to code, so :< all I know is that in the tutorial I used just to make an overhead adventure thing, the character would go half a pixel a second and then flew across the screen. I just wanted a steady movement RE: BYOND - Vipershark - 08-05-2009 wait if it's like python then it'll definitely be hard if you know GML Python isn't an object oriented language, but C is, and GML is like C apparently Python is really hard to use if you're used to object oriented programming (it is for me, at least.) because the way you use it is so different I've read some crazy stores, but anyway RE: BYOND - Mewthriii - 08-06-2009 BYOND is oriented, though. I just meant that it's more like python than C in that it doesn't make use of semicolons and { } brackets. But I suppose it is very much like GML. BYOND is great if you want something that's slightly tougher than GM's click-and-drag-with-some-scripting approach and want something more exclusive. With the new skin editor, it's like REALBasic for PC. @ Ob2ko, that's the BYOND running system at work. There's a special source code that you can add to make characters walk steadily. They walk in 32x32 squares, though; if you want pixel movement, there's yet another source code you can get for that. Once you learn to work with it you will never give it up. RE: BYOND - Ekoi - 08-06-2009 -but it certainly can let you down. In all honesty, it may not even be worth it to make something with this. I have played many "top ranked" games, and none of them are really of any notable quality. RE: BYOND - Mewthriii - 08-07-2009 The longer you program with BYOND, the more you realize how amazing some of the games are. You can have excellent graphics in a slapped-together game and likewise have terrible graphics in a game that took tons of effort. Making it look good is the easy part; making it work is the hard part. I'll admit, it's difficult and kind of exhausting, but, like ZeldaClassic, it's great for making something quick and fun. |