![]() |
Requiem main character sprite (help) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Requiem main character sprite (help) (/thread-8447.html) |
Requiem main character sprite (help) - PrettyNier - 08-11-2009 Main character. Old sprite sucked dick, so I'm doing him again. For reference, the old one: ![]() Now, the new one. ![]() Basically I've redone the palette and updated the shading style using more contrasted and slightly more vibrant/varied colors, made him taller and a little larger to better show form and posture and generally made him a bit more detailed. Unfortunately, I'm still not sure how I feel about the new one. Something about the perspective/posture/anatomy feels off to me. The legs and head are bothering me a lot, and the visible arm is a little eh to me. 14 colors + transparency. C+C and even edits would be heavily appreciated. EDIT: ![]() newest version EDIT 2: fuck that, this is the newest shit Quote:Okay. RE: Requiem sprite - Adam - 08-11-2009 The new one is much improved. It's much smoother, believable, and keeps that "greyscale" look while still having a flavor of color. Good work, Giz. RE: Requiem sprite - Ultimecia - 08-12-2009 Really much better, and I don't know to say to help to improve. The shade looks great and the contrast is just right. Technically, pretty good. RE: Requiem sprite - PrettyNier - 08-18-2009 ![]() Pretty close to the final version, not much left to complain about other then the arm and somewhat the vest on our left side. The version on the left is probably going to be one I use, it has a few differences in the left leg and the vest that I prefer. thoughts? RE: Requiem sprite - Gollum - 08-18-2009 Looks great, hwever, the flesh seems to meld to evenly with the metal parts due to coloration. Is that purposeful? RE: Requiem sprite - Stirred Drei Ling - 08-18-2009 (08-18-2009, 05:30 PM)Jesus lizard Wrote: Looks great, hwever, the flesh seems to meld to evenly with the metal parts due to coloration. I didn't think the arms were flesh just some clothing, as they aren't shaded as so compared to the face. But if it is then ya Giz, fix that up. Anyways this is really great Giz. RE: Requiem sprite - PrettyNier - 09-10-2009 Yeah, the arm on the side is clothing between the shoulder pad and armor thing. thanks for the comments btw And the other one is mostly cloth/bandage, not that you can see it anyway. So. yeah. It's been a wihle and I have ont been satisfied with this sprite and still am not, though I have (in my opinion) improved it greatly and helped to guide it closer to what I want it to look like. But anyway; quote post from pixelation: Quote:Okay. RE: Requiem main character sprite (help) - FRET - 09-10-2009 Make a game about a glowing amputee- problem solved. RE: Requiem main character sprite (help) - Vipershark - 09-11-2009 I like 4 the best. RE: Requiem main character sprite (help) - Adam - 09-11-2009 Yeah, it's three or four for me. Wish you could get past the main character and start making animations, though ;D |