Custom U.B Funkeys - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Custom U.B Funkeys (/thread-8738.html) |
Custom U.B Funkeys - U.B.Funkey - 08-27-2009 Update 1: Luckey: U.B.: Duece: RE: Custom U.B Funkeys - GrooveMan.exe - 08-28-2009 Not really a project. Moved to S. Discussion. RE: Custom U.B Funkeys - LeleleleMAXIMUM - 08-28-2009 I dunno what these are, but anyway.. Made my own to show you what to improve. 1. Lineart. Make it less jaggy and more round. Fairly easy since they are basically made up of a bunch of spheres (circles in lineart) 2. Shading. Yours had none. Or maybe it had, but it needs more contrast (contrast is the difference between shades, aka darker shadows and lighter highlights). 3. Look at your reference. Smaller eyes, the rainbow on his face should not touch his left ear. The rainbow on the lower right of his body should't curve in that direction. I changed all these in mine. Mine was rushed, so it still can do with improving. Welcome to the forums! Read the rules first, make sure to look around before posting. RE: Custom U.B Funkeys - U.B.Funkey - 08-28-2009 (08-28-2009, 05:56 AM)Kilgore Trout Wrote: I dunno what these are, but anyway.. Thanks.I'll work on the shading,but for now: Update 2: Sprout: Tails(Fake): RE: Custom U.B Funkeys - Emma - 08-28-2009 No. You work on the basics before you make anything new. RE: Custom U.B Funkeys - Britt - 08-28-2009 I believe he had already finished them when he checked the topic. Don't jump to conclusions. RE: Custom U.B Funkeys - LeleleleMAXIMUM - 09-02-2009 Uhh, he was asking for help, so Emma's right. I think you have to fix the problems first, before moving on to other things. And, anyway, you'd practically have to remake them, so. Idk, improve first, dude. That's my suggestion. |