Foozdude's Incomplete Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Foozdude's Incomplete Rips (/thread-881.html) |
Foozdude's Incomplete Rips - Foozdude - 06-17-2008 While I only started ripping sprites recently, I am posting my progress on my incomplete sheets here. Any comments and suggestions are appreciated. And yes, I apologize for first ripping from Super Robot Wars. I did so more as a request. I plan to do other games, possibly Castlevania or Fire Emblem (the Game Boy Advanced versions). I am planning on submitting these, just at the moment, they would be considered incomplete. Hence the title, and redundancy is redundant. Incomplete Rips:
Vysaga, from Super Robot Wars: Original Generation 2I believe I need to use OAM viewer to get at the sprites towards the bottom... I am unsure, though. RE: Foozdude's Incomplete Rips - Passion - 06-17-2008 I like how the sheet is looking, Fooz. I had a similar problem with Schutzwald, but it wasn't as bad; I used tiles. Maybe that'll help you out a little? RE: Foozdude's Incomplete Rips - Foozdude - 06-18-2008 Ah, thank you. I will have an update sometime next week, I do hope. Hectic schedules are 'bleh'. |