Wild Arms - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Wild Arms (/thread-8896.html) |
Wild Arms - Davy Jones - 09-06-2009 Playable Characters Cecilia Adlehyde Jack van Burace Hanpan Rudy Roughknight Enemies Lady Harken Alhazad Zeikfried Zeik Tuvai Zed Boomerang Luceid Belselk Mother Motherfried Enemies Friendly Characters Character Set #1 Character Set #2 Guardians Asgard/Earth Golem Animals Misc. Protowing Testflight Protowing/Gullwing Cutscene Sinking Ghost Ship Cutscene Rudy's Memories Epilogue Rolling Stones Title Protowing/Gullwing Ka Dingel Cutscenes Dark Tear Incident Tilesets Adlehyde Adlehyde (destroyed) Adlehyde Castle Adlehyde Ruin Festival Pleasing Garden Volcannon Trap Mountain Pass Mount Zenom Ka Dingel Entrance Ka Dingel Memory Temple Deserted Island Snow Ravine & Former Photosphere Ancient Arena Guardian Shrine Sweet Candy Heaven's Corridor Lolithia's Tomb Curan Abbey Sealed Library De Le Metalica Filgaia Elw Dimension Elw Pyramids Giant's Cradle Gemini's Corpse Isolated Guilds Gate Generator Gate Generator Control Chair Pandemonium Pandemonium Top Malduke - Area 11 [Traffic Area] Malduke - Area 21 [Statue Area] Malduke - Area 31 [Residential Area] Malduke - Area 41 [Mine Area] Malduke - Area 51 [Control Area] Maze of Death Photosphere Photosphere Control Chair Photosphere Control Chair (destroyed) Epitaph Sea Tripillar Wandering Isle Dead Sanctuary Dragon Shrine Tarjon Village Sacred Shrine Forest Mound Forest Prison Cage Tower Demon's Lab Milama Village Saint Centour Rosetta Town Surf Village Ship Graveyard Baskar Village & Baskar Pyramid Vassim's Lab Forgotten Ruins Ancient Altar Berry Cave The Abyss Secret Passage RE: Wild Arms - Ton - 09-06-2009 You sure are committed. RE: Wild Arms - Davy Jones - 10-13-2009 Okay, the project is dead. Everytime I view a tileset in PSX-VRAM, one area is without a palette. I really can't find this silly palette, I swear that I will rip the whole game if I find out how it works: http://img202.imageshack.us/img202/4103/waadlehyde.png http://img202.imageshack.us/img202/6263/waadlehyderuinfestival.png http://img40.imageshack.us/img40/5749/waadlehydecastle.png Even Surfer Village is concerned, the outdoors-area is unrippable. Edit: Old post from above: RE: Wild Arms - Davy Jones - 04-08-2010 Now that I know about the "hidden" palettes (thx to Deathbringer), I will revive this project with a WIP: http://img180.imageshack.us/img180/9475/wasurfervillage.png I don't have a clue about the wooden roof, the door and the stone wall, I think I have to rip the whole map as well. RE: Wild Arms - Ton - 04-08-2010 RE: Wild Arms - FelixFlywheel - 06-09-2010 I was totally gonna rip the same stuff, but decided to do a search on it first. XD. I wanna know how you were able to rip off a PS game! XP! RE: Wild Arms - Davy Jones - 06-09-2010 The tool is named PSX-VRAM =) Program: http://www.romhacking.net/utils/442/ Tutorial: http://www.sprites-inc.co.uk/forum/showthread.php?t=6300 Quote:Short Explanation in own words: Additionally, some other stuff: epsxe 1.7 with all preferences (use 1.6 if you want to change discs): http://npshare.de/files/b5b987bf/PSX%20Emus.rar http://min.us/mbH1D2O I recommend Snagit 8 for taking pics, it's one of the best screen capture programs in existence and very comfortable (Input: Region, Output: Catalogue). Just hit a predefined key and mark the area you want to capture, the program will take a screen of it. RE: Wild Arms - FelixFlywheel - 06-09-2010 Thanks so much! Now, I'm totally gonna rip the magic from Final Fantasy Tactics to use on Rpgmaker! ^________^ (wish me luck!) RE: Wild Arms - FelixFlywheel - 06-09-2010 Oh, quick question. I use PSXfin playstation emulator. Well... It has a setting where you can view that scrambly pallete of all the tiles... I can screenshot that, but I wondering if BMPs will work with that proggie. I was able to drag it in and view it, and change the colors like that guide had shown, but finding the right colors is hard Is it because it's a BMP or what? Do you know? ; RE: Wild Arms - Davy Jones - 06-10-2010 I'm not sure if I understand you right, but PSX-VRAM works with savestates and not with bmps. I've also never heard of this PSXfin emulator and can't say anything about that. look at clut 0, 485/487/389/345, and so on , most of PSX-games are using this 0-grid. FelixFlywhee Wrote:I'm totally gonna rip the magic from Final Fantasy Tactics to use on Rpgmaker!I'm using RM2k3, don't expext too much from these PSX-games. Most of these animations look only good because they work very well with alpha transparency and fluid appearing/disappearing animations. RE: Wild Arms - FelixFlywheel - 06-10-2010 PSXfin has been the best emulator I ever used. It's a lot faster than ePSXe when it comes saving/loading states. It does it instantly, and doesn't stop for a bit and make a skippy sound like ePSXe (maybe that's just me?) , and it has a button that shows the graphic sheet thing that's all scrambly looking. Hmm... I has lots and lots to learn, that's for sure! x__x Maybe I'm doing something wrong then, but if this is so, then I'll have to find a tool that converts the savestates from PSXfin to the ePSXe format, because I do all my games on PSXfin. -.- http://i48.tinypic.com/2ef87xc.png Here's a screenshot of that emulator showing the graphic sheet. It shows it with the F11 key. So if I snapshot this graphic sheet, it couldn't be used on the PSX-VRAM? x__x; I love this emulator so much RE: Wild Arms - Davy Jones - 06-10-2010 mh, this looks familiar. Are you sure you can't use the controls from PSX-VRAM on this window? RE: Wild Arms - FelixFlywheel - 06-17-2010 Late reply. XD!! Nope, I couldn't, it would look very glitchy still, and there would be a bunch of lines going through all the graphics. Like a TV screen or something, only vertically. I guess that's why it has to be a save state file. XD Luckily, I figured all that out + being able to convert save files to epsxe.... Now, if only there was a way to rip sound effects. ; RE: Wild Arms - Davy Jones - 06-18-2010 Quote:Luckily, I figured all that out + being able to convert save files to epsxe....Could you explain it in a short sentence? Maybe it's helpful for other people =) Quote:Now, if only there was a way to rip sound effects. ;There is a program named PSound, I've ripped some sound effects from Thrill Kill with that. RE: Wild Arms - Davy Jones - 02-27-2011 *uses MAX Revive on this thread Just grabbed a few quicksaves and ripped all the chars & objects from it. |