Irae (requiem) sprite v3 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Irae (requiem) sprite v3 (/thread-9353.html) Pages:
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Irae (requiem) sprite v3 - PrettyNier - 10-15-2009 the last one was impossible to get right so i'm trying again ignore the guy on the left he's guy and was just made as a basis for shape and size because i was having issues starting completely from scratch for some dumb reason! I'm happy with how its coming out so far but it's pretty early on please C+C the shit out of this to help the development phase for reference purposes, previous stuff; giz Wrote: RE: Irae (requiem) sprite v3 - tsr moderation staff - 10-15-2009 the stance looks way better so far RE: Irae (requiem) sprite v3 - PrettyNier - 10-17-2009 WIP thinking about playing with the vests palette some arm is obvious wip RE: Irae (requiem) sprite v3 - PrettyNier - 10-23-2009 oh yeah i've updated this second newest version and newest version C+C please EDIT: I altered it slightly to try and add a bit more 'flow' to its stance, but I'm not sure how successful I actually was RE: Irae (requiem) sprite v3 - Adam - 10-23-2009 YOU ARE AN AWFUL PERSON YOU SPEND TOO MUCH TIME ON THE MAIN CHARACTER WE'RE NEVER GOING TO HAVE REQUIEM ETC ETC no but really i see a castlevania influence, it's pretty good, but i wish i could see more color difference or contrast. it honestly all depends on what kind of bg he's going to be on most of the time- if it's a dark themed game, i'd up the contrast a bit so he'd stand out. though i'm sure there's a feature in game maker that can do that for you RE: Irae (requiem) sprite v3 - PrettyNier - 11-03-2009 final version?? probably critique please so I can just move on to animation RE: Irae (requiem) sprite v3 - Cobalt Blue - 11-03-2009 am i allowed to make an small edit? RE: Irae (requiem) sprite v3 - PrettyNier - 11-04-2009 Please, go for it. RE: Irae (requiem) sprite v3 - Cobalt Blue - 11-04-2009 RE: Irae (requiem) sprite v3 - Gwen - 11-04-2009 gizmo, im definitely not qualified yet to to help you improve it, but i have to say that is very good. RE: Irae (requiem) sprite v3 - Chris2Balls [:B] - 11-05-2009 I can definitely see a CDOS influence in there. The lower leg on the right seems to far back, making him off-balance. I suggest you just make it straight and change the angle of the thigh instead. Maybe make him lean a little less back. RE: Irae (requiem) sprite v3 - Vipershark - 11-05-2009 fffffffuuuuu gizmonic actually finish more than one sprite and make this game it's been years aaaauuuugh RE: Irae (requiem) sprite v3 - Dave - 11-05-2009 It looks way better now, congrats. The colors seems to be better. RE: Irae (requiem) sprite v3 - PrettyNier - 11-05-2009 Thanks for the critique everyone, it's starting to move along now for the first time in several months; Quote:yeah, I agree, the leg and the foot the way I have it are kind of strange. they have a weird almost unnatural flow to it, and I do kind of agree with the idea of your edit but it looks too straight and narrow. Same with all of the attempts I have tried to alter the shape, so I think I'll just leave it the way it is unless I can find a better way to do it. Quote:fffffffuuuuuyeah lol i started in 2006, but there have been a lot of empty periods of time and also a lot of time spent redefining what I wanted to do with the game; but I think I finally know what I'm doing and I have a sprite good enough to continue with. Quote:I can definitely see a CDOS influence in there.yeah, there is kind of a Dawn of Sorrow influence there. I used Soma (and to a lesser extent Jonathan from PoR) occasionally as a guide for reference with his stance because I was having issues with it. The style itself seems more like a weird combination between SCIV, SOTN and DOS. But anyway. I've started a WIP idle stance~ Still have to add a bit more motion elsewhere to make it more realistic and believable and clean it up somewhat. It's also not going to be appear exactly like that in-game; it'll be a bit more sporadic and slower probably. RE: Irae (requiem) sprite v3 - Cobalt Blue - 11-05-2009 problem is that it looks like a chicken leg that way... |