Space Reaper - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Space Reaper (/thread-9402.html) |
Space Reaper - Saltonara - 10-17-2009 For any of you who ever knew about Space Raep, I had to change the title of this game so that way it can be "school appropriate". So anyway Space Reaper is my graduation project. It's going to be an RTS with an online mode as well (because my grad project is my first online game). So anyway, when I get a decent amount of shit programmed I'll put a demo up. And while I'm here, I might as well list the different units and buildings. Any ideas, just tell me. Before any of you ask, when ships are built, there is automatically one human in the ship to start out with. Humans can be loaded and unloaded. There needs to be at least 1 human in a ship in order for the ship to be able to do anything at all. UNITS Worker Type: Ground HP: 10 Attack Power: 1 on ground units, 0 on air units (Mining Torch) Capacity: None. Description: Just a tech-smart engineer. He is able to fix or repair buildings. Unique Upgrades: None. Suicide Terror Drone (idea by Vipershark) Type: Ground HP: 25 Attack Power: 100 (Self Destruct) Capacity: None. Description: A low durability android that acts like a Kamikaze Bomb. Unique Upgrades: None. Soldier Type: Ground HP: 15 Attack Power: 4 (Twin Laser Pistols) Capacity: None. Description: Just an average soldier. Unique Upgrades: None. Poison Trooper (idea by Vipershark) Type: Ground HP: 15 Attack Power: 2 on human units, causes poisoning rate of 1. (Lethal Gas) Capacity: None. Description: A human equipped with a gun that sprays poison gas, and a gas mask to prevent being poisoned themselves. Unique Upgrades: None. Sniper Type: Ground HP: 15 Attack Power: 10 (Laser Sniper Rifle) Capacity: None. Description: A soldier who can shoot long distances. Unique Upgrades: None. Cargo Ship Type: Air HP: 100 Attack Power: 0 Capacity: 8 humans Description: The main transportation ship. Allows a decent amount of humans and supplies for building to be moved (you don't actually have to load them up with supplies though). Unique Upgrades: Kamikaze Bomb-When a Cargo Ship is built, it will also include a Kamikaze Bomb that will follow it until it dies, or unless an enemy comes within range of its owner. As you can guess, a Kamikaze Bomb will crash into an enemy within range (doing 75 damage) in order to protect its owner. Firefly Type: Air HP: 75 Attack Power: 4 (Solo Laser Gun) Capacity: 1 human Description: A small but rather quick ship. Often used for scouting. Unique Upgrades: Tertiary Thruster-An extra thruster (won't actually appear though) is added in order to make the Firefly move faster. Chameleon Metal-Allows the Firefly to cloak, making it able to be unseen by enemies. Standard Ship Type: Air HP: 125 Attack Power: 8 (Twin Laser Guns) Capacity: 2 humans Description: The ship often used by standard pilots. Can move at a decent speed. Unique Upgrades: None. Name pending Type: Air HP: 175 Attack Power: 20 (Twin Laser Cannons) Capacity: 4 humans Description: A ship that lacks a little bit in the speed department, but makes up for it in strength. Includes 2 Laser Cannons, and can be modified to also shoot homing missiles. Unique Upgrades: Mini Turret-A small, single missile turret installed near the thrusters. Each missile shot will do 60 damage (because the missiles are small). Flyin' Barricade Type: Air HP: 135 Attack Power: 5 against mechanical units (Magnet Beacon) Capacity: 2 humans Description: A ship slightly bigger and with the same design as Standard Ship, only with a protective ring around the outside of the ship. Unique Upgrades: Reflector Panels-Any laser shot at a Flyin' Barricade will bounce off and be able to damage an enemy. Electromagnetic Field Generator-The ship will be able to create an electromagnetic field, temporarily disabling certain upgrades on enemy ships ,Missile Turrets, Satellites or Force-Field Generators within range. BUILDINGS Control Tower HP: 500 Description: Able to order more metal or hire more humans. If a team has none of these, and no Workers, they lose. Garage HP: 450 Description: Ships are built in here. Barracks HP: 400 Description: Humans are trained here for various jobs. Workshop HP: 300 Description: Upgrades are bought and built here. Missile Turret HP: 150 Description: Shoots missiles at nearby enemies at a slow rate. Each missile will do 50 damage. This is the only building (so far) with the ability to be upgraded. Missile damage can be upgraded to 100, and firing rite can be cut in half. Force-Field Generator HP: 100 Description: A rather small and weak building, it generates a force-field around nearby buildings on the same team. Resource Depot HP: 350 Description: A return point for any worker mining for metals. Sniper Tower HP: 50 Description: A tower with a Sniper. The Sniper is invulnerable while in the tower. Once the tower is destroyed, the Sniper is dropped out with 3 less HP than it had before. UPGRADES These are other upgrades that may apply to more than one object. Power Upgrade Highest level: 3 Description: Increases the power of attacks that use lasers. This upgrade is already owned and starts at level 1 (normal power). Self Destruct Highest level: 1 Description: Allows a selected ship to self destruct. This is useful for when a ship is about to be shot down anyway. Warning, this does hurt allied units and buildings as well. The explosion does 100 damage. RE: Space Reaper - Vipershark - 10-17-2009 The "worker" unit can build buildings, correct? If so, you shouldn't automatically lose when your control towers are all destroyed. If you have a worker available, it's possible to build another control tower, so the game should only end if all control towers and workers are killed. The "150" sounds like a cool unit, and with it's Missile Turret amount of HP, it should be able to take anything out easily. Also, rename "suicide" to "Self-Destruct". Oh, and uh: Quote:so uh Quote:yeah, the poison troopers have gas masks Quote:okay so while I was at school I came up with a LOT more ideas RE: Space Reaper - Saltonara - 10-17-2009 Thanks for giving me that list again. Not all those units will be added, but a lot of them will. But the main theme of Space Reaper will be aircraft battling. Anyway, thanks for pointing out that little typing error. Also, that Control Tower thing sounds like a good idea I guess. Also the Firefly textures are done after a lot of resizing and smoothing out and shit. Should I use cel-shading for the game or no? RE: Space Reaper - Vipershark - 10-18-2009 yes |