A Flygon and more? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: A Flygon and more? (/thread-9413.html) |
A Flygon and more? - Flygon - 10-18-2009 Also known as, 'I really wanted to 1-up FlygonXS'. In some ways, I did, in some ways, I didn't. My newbyish shading skills didn't help, but I tried my best. All the colours in the image have been designed to be Mega Drive/Genesis compatible (To go in part with a ROM hack I was making), as well as the resolution of the image (Though, this is debatable, I designed it with a PAL Mega Drive in mind, NTSC users, god forbid, will have to cut off 16 rows of pixel). I don't normally expect this to be accepted, but since a similar work by FlygonXS got though? P.S. I appreciate that XS put a lot of work into his sprite, I mean no offense in any of my messages towards him, if offense has been made, I apologize profusely. Note: Technically, this is an edit, but it is drastic enough to blur the line. The image the sprite is based on. RE: Mega Drive compatible Flygon - Stooben - 10-18-2009 I'm not really that knowledgeable of a person when it comes to spriting, but it looks really good to me. The outside of the wing on the right (Flygon's left ) looks a little rough, though. RE: Mega Drive compatible Flygon - GrooveMan.exe - 10-18-2009 The shading's pretty rough, as is the lineart in a few places. And although you've imposed linitations on yourself to get it in a style, it... I don't look at it and think 'Genesis' or '16-Bit', y'know? Could you place it side-by-side to some pixelart that came from a Genesis game? That way you can see if the kind of shading style is similar. So I'll move this to Sprite Discussion for now. RE: Mega Drive compatible Flygon - Flygon - 10-18-2009 It is designed to work quite literally inside the Mega Drives palette restrictions, as well as the screen resolution of a PAL machine. I am 100% able to guarantee you this is Mega Drive capable! In fact, all of my art is Mega Drive compatible. The VERY FEW times I drift from this is if I can't get enough gradient. This WIP is one of the very few times I have drifted from the limitations, though it did use them as a base with me inserting 'inbetween' colours. And for even more proof that the original base (Though I had based this on an even smaller version of the image... it used to be 48*48) was Mega Drive compatible. There, eat your fish. In fact, I will even grab you the raw palette file of the Flygon if you really wish to object so. Open this with your favorite Mega Drive compatible palette editor, I suggest HivePal. Edit: Far out, I am so buzzed, damn this creaming soda. I mean no offense in this post. I'll uh... rewrite it tomorrow morning when I am not buzzed. RE: Mega Drive compatible Flygon and more? - GrooveMan.exe - 10-18-2009 That's not what I meant, more like it doesn't 'look' like it's come from a megadrive game, even if it's within the restrictions. For example, take a look at the pixelart here: http://www.spriters-resource.com/genesis/aliensoldier/sheet/22844 The way it uses dithering, the number of colours and the level of contrast, just screams 'retro'. RE: Mega Drive compatible Flygon and more? - Badassbill - 10-18-2009 You seem to have some trouble with depth and contrast. I'd say that's almost a good thing though, since they're fairly easy to improve upon. Your form seems all in tact. I think you should use Graphics Gale to make your pixelart, because it will help you control your palettes and create better contrast in your art. RE: Mega Drive compatible Flygon and more? - Flygon - 10-18-2009 I'm sorry about cracking it earlier, though it is no excuse, I was buzzed on Creaming Soda (Seriously, I thought only Coca Cola would do that to me, now I've learnt my lesson =\). Contrast ans depth has always been an issue for me, perhaps I should indeed give Graphics Gale a shot, thanks for the help and sorry for cracking it earlier. RE: Mega Drive compatible Flygon and more? - Goemar - 10-19-2009 Doesn't look like it's from a megadrive game. The megadrive, having a pretty poor palette when compared to the SNES, shaded in a certain way to get more out from what it had. Your line art is also a bit bumpy, looks like you've simply traced the image. RE: Mega Drive compatible Flygon and more? - Maneko - 10-19-2009 The Sega Genesis shading always had a very "pixelated" feeling, unlike the more smooth and subtele shading seen in the Snes. The only thing I could say is suggest you to visit this link for visual examples of the Genesis's graphic style: http://www.vgmuseum.com/ and compare it with your pixel art. |