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Bullet-Head Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Bullet-Head Project (/thread-9781.html) |
Bullet-Head Project - Gors - 11-10-2009 *Thanks to Rökkan for the topic's name* I'm doing a bunch of sprites for fun, and decided to show them here ![]() Basically, the game I had in mind is about using magnetism to complete certain tasks (levitate, walk on the ceiling, magnetize stuff). The player has a cannon shell head and can launch it do destroy stuff/defeat enemies, and since he's made of steel, he can sink in water and adhere into magnets, etc... also don't ask me about the game's plot, even I don't know :o If you can give me ideas, feel free to help. http://img20.imageshack.us/i/gameproject.tif/ (I can't add the img tags or else it'll break the link) I'll be posting more sprites soon. Give C+C ![]() RE: Game that will never be finished - Rökkan - 11-10-2009 OH you know how much I love your Bullet-Head concepts illustrate the other concepts of him too! c: RE: Game that will never be finished - Gors - 11-10-2009 Okay. Actually, I drew some concept art for this 'game'. In addition of having all the abilities mentioned in the first post... ![]() ...he can change his head to execute different moves. A hammer, for example. It can be used to press hard switches on the ground. Also he can ride a 'squarecicle', avoiding those triangular spikes. *also sorry for the image, it's all blurry. I saved it in gif ![]() RE: Game that will never be finished - Solink - 11-10-2009 Very original game concept I hope to see more of this ![]() RE: Game that will never be finished - Vipershark - 11-10-2009 This actually looks really fun. The only criticism I can honestly give is that the squarecycle would be difficult to ride, and the only way to smoothly ride something with square wheels is if there are "half-circles" in the ground, not spikes. Yes, that's the only thing I can see wrong with it. Therefore, great job, RE: Game that will never be finished - Gors - 11-10-2009 ...oh, you're right. Damn, I liked that idea a lot ![]() ![]() Also, that item won't be available everywhere, and I don't see why it'd be difficult to ride, since it's a square inside a hole; it would keep the balance even if you were stopped... Well, just consider it as 'Kuribo's Shoe' walking on top of those carnivore plants: something that you can use to walk over dangerous stuff. RE: Game that will never be finished - Kitsu - 11-10-2009 Very neat! As for the sprites, they're very nice, but the style looks a bit... overused? RE: Game that will never be finished - Chris2Balls [:B] - 11-11-2009 I love that square wheel and the concepts, but much as i do like the style I'm agreeing with Sploder. RE: Game that will never be finished - Vipershark - 11-11-2009 http://radio.weblogs.com/0105910/2004/04/05.html Technically, triangles would work, though it'd be bumpy and odd. BUT IT'S A GAME, WHO CARES carry on ![]() RE: Bullet-Head Project - Gors - 11-14-2009 ![]() So, Rokkan helped me with the sprite style. He did the #4 and edited the #3. I used his #4 as a ref to make the #5, and I think I'm going to use it. The #4 is way too detailed for me to animate ![]() RE: Bullet-Head Project - Phantom Killah - 11-14-2009 Looks great RE: Bullet-Head Project - soulcaliburfan - 11-14-2009 I am really liking 5. RE: Bullet-Head Project - Kitsu - 11-14-2009 Holy cow! Both 4 and 5 look awesome! 5 would go better with 16x16 blocks than 4 would. Good luck with your project! RE: Bullet-Head Project - Neslug - 11-14-2009 I really, really like 4 and 5. The concept also feels similar to Dynamite Headdy, not that that was a bad thing as it's not exactly overused or well-known. RE: Bullet-Head Project - Dave - 11-14-2009 I see the way this will go, I like it. How about some enemies? I'll love to see what you come up with. |