Dry Bones and Variations - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Dry Bones and Variations (/thread-9802.html) |
Dry Bones and Variations - Hathril - 11-11-2009 A little project I've been whipping up the past several days. Based off the Dry Bones from TTYD, I managed to make the Color Scheme into 3 different soldiers. Though their might not be very many movements now, the project is continuous! RE: Dry Bones and Variations - Baegal - 11-12-2009 the skull is pillowed, but I like the shoes RE: Dry Bones and Variations - LeleleleMAXIMUM - 11-12-2009 Is that how a dry bones skull looks like? The shell has a sharp edge thing going on. RE: Dry Bones and Variations - Dave - 11-12-2009 If it was rounded a bit it might look better. RE: Dry Bones and Variations - Hathril - 11-12-2009 Oh, I just noticed that point on the shell, I'll fix that in the next edition. RE: Dry Bones and Variations - Hathril - 11-14-2009 I made a new version of it. This one shows the throwing Start and End. http://dsultimate.net/Board/upload/picture.php?albumid=1182&pictureid=13033 RE: Dry Bones and Variations - Neslug - 11-14-2009 I think you should use a more vibrant palette, like the one in Super Princess Peach or something. The general shading could also be better. |