EASIESTtypingtextExample - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: EASIESTtypingtextExample (/thread-9910.html) |
EASIESTtypingtextExample - ZeldaClassicEXPERT - 11-20-2009 RE: EASIESTtypingtextExample - GrooveMan.exe - 11-20-2009 Explanation as to what this is, please. No one's gonbna just download a random file without being told what it is. Explain clearly in English too, if you'd be so kind. RE: EASIESTtypingtextExample - ZeldaClassicEXPERT - 11-20-2009 No problem. This example (first post) shows people how to "EASILY" make typing text using sprites and sprite images check the game and/or ask me for more information please, thank you : ) RE: EASIESTtypingtextExample - Kitsu - 11-20-2009 Well, seeing this is a spriting board and not a programming board, this example would possibly attract more attention on MFGG, the GMC, or similar sites. Also, I checked out the example, and while it is fairly "easy" to make the text for each textbox a separate sprite, it's rather inefficient, especially when your game includes more text. Really, a better way to do something like this would be to maybe use a sprite for the box itself, but then actually type out text using draw_text. Though, I guess that's not as easy for the programmer as this is, but it would be easier for the user. RE: EASIESTtypingtextExample - CeeY - 11-20-2009 I thought this was JarJar for a second. So what is this about? RE: EASIESTtypingtextExample - Vipershark - 11-21-2009 DOESyourspacebarnotworkorSomething RE: EASIESTtypingtextExample - LeleleleMAXIMUM - 11-21-2009 Someone just answer this: is this a way to make your own font for a game and display it in a typewriting animation or something, I couldn't understand. RE: EASIESTtypingtextExample - Kitsu - 11-21-2009 The general idea of this is that he's using a different sprite for each textbox. For example, "Where is the smoked cheese?" would be one sprite, then "Nyoron~" is another sprite entirely. Whenever you want to make a new textbox, you go in and make a new sprite with the new text. @Vipershark, he probably just typed it that way since that's the exact name of his file. |