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Chocholand Upgraded
#1
http://i188.photobucket.com/albums/z86/H...ilset1.png

As you can see I re-updated it by adding more details and making it bigger.

Comment and Criticize please. this will probably be the new style for ChochoLand.
I will update this topic with all the updates for everything for Chocholand.

Also, which one looks better?
1 or 2

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http://i188.photobucket.com/albums/z86/H...set1-2.png

Added some more stuff.
The Red circle that connects to the ground, that connects to the red circle is one of the big points in the Hub worlds.
It is broken for now and only ChochoMan can go threw it even if its broken, because he can melt threw it.

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First Version
[Image: 18181043320-iaza.gif]

Second Version: Added shadings, tree, and a bush.
[Image: 14939149163-iaza.gif]

Third Version: Darken the shadings and added a chimney. I also highlighted the house and added a rotating chocolate bar.
[Image: 16108688461-iaza-2.gif]


Fourth Version: Smooth out the line art for the house and I re-shaded the fences.
[Image: 67705391.gif]
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[Image: 11130498005iaza.gif]
The Main Character, and its walking animation!
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#2
[Image: 18181043320-iaza.gif]
Updated

C+C please?
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#3
it surely could use a bit more saturation, unless you're aiming for a specific "ambient" with those dark tiles.
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#4
The lineart looks a bit jagged.
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#5
That looks really really flat, like a cheap school play's stage prop.


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#6
(05-31-2009, 10:51 AM)DigiTamer Metaru Wrote: it surely could use a bit more saturation, unless you're aiming for a specific "ambient" with those dark tiles.
This world is suppose to be dark and gloomy, but thanks for the critic.

(05-31-2009, 12:37 PM)NorskSengir Wrote: The lineart looks a bit jagged.
Mkay, Thanks for the critc and I fixed the jaggy-ness, I think.

(05-31-2009, 01:47 PM)Zee Wrote: That looks really really flat, like a cheap school play's stage prop.

Well, I kind of want it to be flat like a school play's stage prop but I don't want it to be cheap and super flat.
Thanks for the critic also..!


[Image: 14939149163-iaza.gif]
And also, I fixed it and added a tree to it.
The tree shape is suppose to be square.
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#7
the house looks too jagged. you should antialiase it.

Also, the objects mix with the background, which shouldn't be happening.
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If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
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#8
Much, much better but still more to go.
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#9
(06-01-2009, 06:49 PM)gorsal Wrote: the house looks too jagged. you should antialiase it.

Also, the objects mix with the background, which shouldn't be happening.

Mkay, I'll try that in my next update.
Thanks for the help.

And, thanks NorskSengir for the comment!

[Image: 16108688461-iaza-2.gif]

Mmm.. I think I did the rotation wrong.
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#10
Fourth Version: I smooth out the line art for the house and I re-shaded the fences.
[Image: 67705391.gif]

[Image: 11130498005iaza.gif]
The Main Character, and its walking animation!
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#11
Maybe a bit more shading on the tree to futher distinguish it from the fence?
The house looks...Dunno, flat?
[Image: MegaEXESig.png]
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