11-10-2009, 11:19 AM
(This post was last modified: 11-14-2009, 08:23 PM by Gors.)
*Thanks to Rökkan for the topic's name*
I'm doing a bunch of sprites for fun, and decided to show them here
Basically, the game I had in mind is about using magnetism to complete certain tasks (levitate, walk on the ceiling, magnetize stuff). The player has a cannon shell head and can launch it do destroy stuff/defeat enemies, and since he's made of steel, he can sink in water and adhere into magnets, etc... also don't ask me about the game's plot, even I don't know :o If you can give me ideas, feel free to help.
http://img20.imageshack.us/i/gameproject.tif/ (I can't add the img tags or else it'll break the link)
I'll be posting more sprites soon. Give C+C
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OH
you know how much I love your Bullet-Head concepts
illustrate the other concepts of him too! c:
Okay.
Actually, I drew some concept art for this 'game'. In addition of having all the abilities mentioned in the first post...
...he can change his head to execute different moves. A hammer, for example. It can be used to press hard switches on the ground. Also he can ride a 'squarecicle', avoiding those triangular spikes.
*also sorry for the image, it's all blurry. I saved it in gif *
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11-10-2009, 12:23 PM
(This post was last modified: 11-10-2009, 12:23 PM by Solink.)
Very original game concept
I hope to see more of this
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This actually looks really fun.
The only criticism I can honestly give is that the squarecycle would be difficult to ride, and the only way to smoothly ride something with square wheels is if there are "half-circles" in the ground, not spikes.
Yes, that's the only thing I can see wrong with it.
Therefore, great job,
...oh, you're right. Damn, I liked that idea a lot I might do something to fix that, thanks for pointing that out
Also, that item won't be available everywhere, and I don't see why it'd be difficult to ride, since it's a square inside a hole; it would keep the balance even if you were stopped... Well, just consider it as 'Kuribo's Shoe' walking on top of those carnivore plants: something that you can use to walk over dangerous stuff.
Very neat!
As for the sprites, they're very nice, but the style looks a bit... overused?
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I love that square wheel and the concepts, but much as i do like the style I'm agreeing with Sploder.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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http://radio.weblogs.com/0105910/2004/04/05.html
Technically, triangles would work, though it'd be bumpy and odd.
BUT IT'S A GAME, WHO CARES
carry on
11-14-2009, 11:06 AM
(This post was last modified: 11-14-2009, 11:12 AM by Gors.)
So, Rokkan helped me with the sprite style. He did the #4 and edited the #3. I used his #4 as a ref to make the #5, and I think I'm going to use it. The #4 is way too detailed for me to animate
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Looks great
pkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
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I am really liking 5.
Love: Camo
3ds fc: 4296 3475 9143
Holy cow! Both 4 and 5 look awesome!
5 would go better with 16x16 blocks than 4 would.
Good luck with your project!
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11-14-2009, 02:42 PM
(This post was last modified: 11-14-2009, 02:42 PM by Neslug.)
I really, really like 4 and 5. The concept also feels similar to Dynamite Headdy, not that that was a bad thing as it's not exactly overused or well-known.
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I see the way this will go, I like it.
How about some enemies? I'll love to see what you come up with.
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