Users browsing this thread: 11 Guest(s)
Dragon Quest monsters
#16
Lipsy Lips. Heal Slime next I guess.

1x: [Image: dqlipsanim.gif]
2x: [Image: dqlipsanimdoublenigger.gif]
Thanked by:
#17
Pretty hilarious. Might I suggest the bat or imp?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#18
(12-12-2009, 06:49 PM)Neslug Wrote: Lipsy Lips. Heal Slime next I guess.

1x: [Image: dqlipsanim.gif]
2x: [Image: dqlipsanimdoublenigger.gif]
Like the slime, everything except the eye region is moving. I suggest to animate the feelers as well, just a little bit shaking.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#19
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.
Thanked by:
#20
(12-13-2009, 10:19 AM)Neslug Wrote:
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.

Yeah, the proportions are way off... and the "bat" is called "dracky".
Thanked by:
#21
(12-13-2009, 02:27 PM)Yukon Cornelius Wrote:
(12-13-2009, 10:19 AM)Neslug Wrote:
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.

Yeah, the proportions are way off... and the "bat" is called "dracky".

That's right. I couldn't remember.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#22
I like this topic. Good stuff man.
[Image: tumblr_lctx1p6L3L1qzvjn8o1_500.gif]
Thanked by:
#23
These are awesome. I know this is asking a little much, so I don't actually expect to see it any time soon, but maybe you could do Necrosauro? Or are you only doing staple monsters that appear in multiple DQ games?
Thanked by:
#24
(12-13-2009, 07:39 PM)TomGuycott Wrote: These are awesome. I know this is asking a little much, so I don't actually expect to see it any time soon, but maybe you could do Necrosauro? Or are you only doing staple monsters that appear in multiple DQ games?

Which of the forms? Surely you don't want...*gulp*...them all? And while I could possibly give it a shot, I doubt I could ever animate it without losing my sanity.

Speaking of animations, here's one. Chimaera.

1x: [Image: dqchimaeraanim.gif]
2x: [Image: dqchimaeraanimdouble.gif]
Thanked by:
#25
Pretty neat. Cool stuff.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#26
His body is pretty static. I'm pretty sure his body wouldn't bend that way flapping up and down.
Thanked by:
#27
The up-down movement is pretty minor so I don't think these's an absolute need for body movement. Or maybe I'm just using that as an excuse because I wouldn't know how to animate it. Care to elaborate?
Thanked by:
#28
Make more of the tail move. Maybe starting from where it bends away from the body.
These are great. Big Grin
[Image: ZRdfkWQ.jpg]
Thanked by:
#29
Hmm, maybe I should try it. Thanks.
Thanked by:
#30
Bro, you got talent, do you have a PJ account?
Also yeah, maybe you should look at some official animations.
Thanked by:


Forum Jump: