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Dragon Quest monsters
#16
Lipsy Lips. Heal Slime next I guess.

1x: [Image: dqlipsanim.gif]
2x: [Image: dqlipsanimdoublenigger.gif]
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#17
Pretty hilarious. Might I suggest the bat or imp?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#18
(12-12-2009, 06:49 PM)Neslug Wrote: Lipsy Lips. Heal Slime next I guess.

1x: [Image: dqlipsanim.gif]
2x: [Image: dqlipsanimdoublenigger.gif]
Like the slime, everything except the eye region is moving. I suggest to animate the feelers as well, just a little bit shaking.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#19
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.
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#20
(12-13-2009, 10:19 AM)Neslug Wrote:
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.

Yeah, the proportions are way off... and the "bat" is called "dracky".
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#21
(12-13-2009, 02:27 PM)Yukon Cornelius Wrote:
(12-13-2009, 10:19 AM)Neslug Wrote:
(12-12-2009, 12:41 PM)Yukon Cornelius Wrote: HEAL SLIME PLEASE.

[Image: healslime.png]

Maybe a touch too small, maybe not. You decide.

@Heat Miser: Okay I can try.

@Davias: I'll see what I can do about the feelers.

Yeah, the proportions are way off... and the "bat" is called "dracky".

That's right. I couldn't remember.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#22
I like this topic. Good stuff man.
[Image: tumblr_lctx1p6L3L1qzvjn8o1_500.gif]
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#23
These are awesome. I know this is asking a little much, so I don't actually expect to see it any time soon, but maybe you could do Necrosauro? Or are you only doing staple monsters that appear in multiple DQ games?
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#24
(12-13-2009, 07:39 PM)TomGuycott Wrote: These are awesome. I know this is asking a little much, so I don't actually expect to see it any time soon, but maybe you could do Necrosauro? Or are you only doing staple monsters that appear in multiple DQ games?

Which of the forms? Surely you don't want...*gulp*...them all? And while I could possibly give it a shot, I doubt I could ever animate it without losing my sanity.

Speaking of animations, here's one. Chimaera.

1x: [Image: dqchimaeraanim.gif]
2x: [Image: dqchimaeraanimdouble.gif]
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#25
Pretty neat. Cool stuff.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#26
His body is pretty static. I'm pretty sure his body wouldn't bend that way flapping up and down.
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#27
The up-down movement is pretty minor so I don't think these's an absolute need for body movement. Or maybe I'm just using that as an excuse because I wouldn't know how to animate it. Care to elaborate?
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#28
Make more of the tail move. Maybe starting from where it bends away from the body.
These are great. Big Grin
[Image: ZRdfkWQ.jpg]
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#29
Hmm, maybe I should try it. Thanks.
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#30
Bro, you got talent, do you have a PJ account?
Also yeah, maybe you should look at some official animations.
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