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Smash RPG sprites - UPDATED:12/8 *Kirby Done?*
#16
Well, I (unfortunately) have to say that you should scrap everything but the forward idle sprite. Remake all the rest. However, before you start that, I recommend that you perfect the idle one. I posted some preliminary crits on the DK up in my first post. Start there.

And yes, this one looks like it's going o be a terror.
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#17
[Image: dkwip.png]

Yerp only the idle front is staying for DK, in the first post any sprite in a yellow box is one i had recently tweaked, i messed some with the idle front again let me know what you think!
[Image: 6yfjuBN.png]



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#18
First thing I see is better skin contrast. Nice job, it worked.
However, I would change where you put your highlighting on the arms. You placed it over where you had shadow before. I would put the shadow back, and put a bit on the inner spots of the already established highlights. On the top hair, you should use the brightest color too, not just the brightest color's AA. It makes it darker in comparison to the arms, especially on a part exposed to more light. Chest is awesome, hands are awesome. I don't think the yellow on his tie is supposed to be dead center, but I could be wrong, so check a reference for me. I say move the back legs up one pixel, to emphasize how he's hunched over.

I AM curious, though. Why did you choose to use so many colors on the skin? Could you have got away with less? It looks great right now, but it might be overkill.
Most importantly to me, how does the color count line up with that of Mario & Luigi?

Okay, my 10 minutes are up, gotta go to bed. Good luck!
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#19
[Image: mariowip.png][Image: luigiwip.png][Image: dkwip.png]

So far Luigi has the most colors at 23, then Mario at 22 then DK at 20. this post also is an update for DK as always let me know what you think!
[Image: 6yfjuBN.png]



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#20
His eyes in the sideways walking movement seem squinty.
woop
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#21
right now, the only updated sprite is the front view idle. i really hope to vastly improve the other frames but thanks!

EDIT:
[Image: dkwip.png]

Update with DK, I don't really care for the way the walking sprites turned out...
[Image: 6yfjuBN.png]



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#22
It looks great, but there are two things that may provide a more walk-y look. You could try to make the back arm look smaller and a little darker so it looks further back(making the forward arm a little brighter enhances this effect). The other possibility is to shift the face over slightly so it looks like he's moving his head while he's moving.

However, the hardest part is that DK walks on all fours in a monkey motion, so 3 frames might not be able to cut it for a really amazing one. For a limited frame cycle like this, I think you're almost the best you're gonna get.
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#23
[Image: dkwip.png]

sorry I was away for a week, I started some side poses, and boy are they.... making me mad. I cant seem to get him to look right! a vast improvement from the old ones I know that much!

I think he needs to be hunched more but then his neck looks fat Sad
[Image: 6yfjuBN.png]



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#24
Too tired for a huge-ass post, so you get an edit and an explanation.
[Image: DK_evilwaluigi.png]
Yours has a cuter air to it, I kinda like it, but in case you want a different direction.

First, and most important to this, the back leg. On such a condensed sprite, having that shape of leg just won't do DK justice, despite the realism. Also, something that helps the balance: DK has ape feet. Literally. His feet are goddamn huge. You can also pull the back leg back a pixel to help sell the hunch.
The next two things are a bit iffy in my mind. The first was lowering the head a pixel. This definitely sells the hunch better, but it obscures, and changes the height from that of the front sprites. Speaking of the head, the facial expression(read "eyes") totally have that DK attitude in them.
The other iffy thing was to reach his arm forward a bit more. Every time I think about my doing this, I think it less and less a good idea. Maybe it's 'cuz I can't fix up the shading like you did it. You be the judge.

Drop the back arm. Your other side views are perfectly horizontal, so match conventions.
Something I am adamant about though, is the hands. I recommend showing the hand right on from the side, with the curled up fingers that he's lunging about on. I didn't do it very well right now, but I hope the edit got the point across.
Also, plant the feet and hands SOLID. look at M&L's feet on the side views. They land flush on the ground. DK's are curling up a bit. I just realized I missed a pixel at the back of DK's back foot btw, make the foot totally flush with the ground. On much of the hand, do the same, but let it curl up at the curling fingers, because they actually are gradually raising off the ground.

Oh, and touch some highlight on his head tuft.
Good luck, and good night.
[Image: Altered_photo1_sig.png]
My crit posts tend to make me look arrogant if read the wrong way. That is not my intention. I am open to discussing anything you disagree with, so please do.
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#25
[Image: dkwip.png]

DK UPDATE
[Image: 6yfjuBN.png]



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#26
Looks alright I guess, try making back poses now. Oh and you might want to increase the size limit, because then it's really complicated to do big characters spriters with such a small limit.
Character Reference: 1 2
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#27
(02-17-2010, 07:10 PM)Boo Wrote: Looks alright I guess, try making back poses now. Oh and you might want to increase the size limit, because then it's really complicated to do big characters spriters with such a small limit.

in the first post i already said the size limitations are final, it would be so much eaiser to have bigger sprites i know that but i began making these for the rpg maker program and these ar ethe sprites size limits.
[Image: 6yfjuBN.png]



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#28
Sorry for double posting but its an update bump!

[Image: dkwip.png]

Finally got some side animations that I liked i think i might have to do some more work on highlights and shadows but again C+C please! also as a side note never have I ever hated DK as much as I do after doing this sprite. WHO WALKS ON ALL FOURS!? stoopid monkey!
[Image: 6yfjuBN.png]



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#29
Looks great, but i do agree with that one guy, saying to make the arm that is farther back a bit smaller and darker, and making the closer arm a bit brighter.

Other than that, this is fantastic!
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#30
[Image: dkwip.png]

Made some adjustments to front facing arms (smaller darker during walk cycle). and begun a back sprite for DK any C+C is greatly appreciated.
[Image: 6yfjuBN.png]



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