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A Captain & A Blockified Counterpart
#1
[Image: new1e.png]
I expect to make a little animation for both of them.

For Olimar I want to do a battle stance + plucking each color pikmin and throwing em'. Before that I need help with his hair, and helmet, and what ever else is there.
[Image: DffP5jr.png]
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#2
the hair looks like a wierd mohock, each hair should have it's own room, and the light at the end of the helmet looks like somthing from Yoshi island, otherwise, it's good
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#3
Thanks man :] I'll be sure to work at that.

a wittle update:
[Image: new1g.png]
[Image: DffP5jr.png]
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#4
daww, wookit the little pikmin. however...it looks really square. I know you have limited space because it's so tiny, but try making its head look rounder? possibly the body too.
[Image: bunka3.png]
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#5
(02-25-2010, 09:47 PM)ninspriterx Wrote: Thanks man :] I'll be sure to work at that.

a wittle update:
[Image: new1g.png]

thats alot better, I can't see anything wrong with it now
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#6
Alrighty, polished up the Pikmin and finished up Olimar.
[Image: new1m.png]

Any comments before I start animating?
[Image: DffP5jr.png]
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#7
the helmet looks like its behind olimars head rather than on it.
茶 = Tea
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#8
perhaps the leaf could be bigger? they're usually as big as the pikmin's head.
[Image: bunka3.png]
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#9
(02-26-2010, 06:04 PM)Bluline Wrote: the helmet looks like its behind olimars head rather than on it.

I noticed that but I have not the slightest clue on how to approach it :/
[Image: DffP5jr.png]
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#10
(02-26-2010, 08:12 PM)ninspriterx Wrote:
(02-26-2010, 06:04 PM)Bluline Wrote: the helmet looks like its behind olimars head rather than on it.

I noticed that but I have not the slightest clue on how to approach it :/
try adding a highlight on his face, crossing into the helmet?
and there's always more
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#11
You could try to enlarge/move the shine on his helmet so it's in front of his head.
Or you could make the skincolor less saturated or a bit darker...
Or whatever I don't even know.

[Image: olimar-1.png]
pretty much what I said :c
[Image: 6SqMy.gif][Image: 6SqMy.gif]
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#12
For the Memory Waluigi, I think the arm on the far side should be placed higher the closer arm.
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#13
[Image: 16914624945-iaza.gif]
Ummmm...
[Image: DffP5jr.png]
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#14
That's a great start, just add more frames to make it smoother. As for Waluigi, remove the antialiasing under the arms, they detract from the blocky look.
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#15
He doesn't need more frames, it's just the frame timing that needs to be adjusted.
[Image: 6SqMy.gif][Image: 6SqMy.gif]
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