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8-Bit Goombella Sprites
#1
This should be in the 8-Bit Mario Custom Sprites section, and down to the Paper Mario: The Thousand Year Door part.

[Image: tSRicon.png]

[Image: Copyof8bitgoombas.png]

And if you're wondering where the move "Multibonk" is, I felt no reason to add it as all you have to do is repeat the Headbonk Sprites over and over. Hope it gets posted.
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#2
Too many colors to be 8-Bit, and the icon is off. Post your customs in Sprite Discussion before you try and submit them, please.
[Image: tumblr_lctx1p6L3L1qzvjn8o1_500.gif]
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#3
Okay. But what did I do good in?
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#4
Fix what you did wrong. We don't kiss-ass here sorry. But year your font to the icon is way off. Wrong font and color. Font is Verdana size 7 and the color is the light gray from the actual Icon.
M A C H I N E G U N
         ⌒°。>◡<)⌒°
             /_▄︻し┻┳═一(いち)(いち)  ┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨
[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
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#5
Those aren't even 8-bit colors and the book is too detailed to be 8-bit-8-bit has no outline. Close enough tough. Close enough.
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#6
8-bit can have an outline, he just has too many colors.
eg.SMB2, Zelda II, Kirby's Adventure
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#7
[Image: Copyof8bitgoombas-1.png]

Does this look 8-Bit?
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#8
Remember 8-bit has four colors per sprite (the fourth color can be transparent if needed). You're still over the limit (also the book doesn't match Goombella's look).
Ngamer01's Portal - Updates whenever.
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#9
(08-27-2008, 11:20 PM)Paper Jorge Wrote: is too detailed to be 8-bit-8-bit has no outline.

These games feel inclined to disagree.
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#10
Plus make sure that the sprites are all bounded exactly how a normal NES sprite "tile" is bounded. I believe it's... 16x16 pixels?
~ Returned from the brink ~

My submissions - My other sheets
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