05-21-2008, 05:28 PM
I am gonna make a 2D platformer using VB 8 and DirectX 9 and I'm working on the sprites. Here's what I've done so far.
Shooting:
Zafar and Randolph 7 .50 Caliber "Disruption" Battle Rifle (ZR7)
Zafar 55 High Velocity "Despoiler" Magnum (Z55)
Randolph 20 Light Weight "Bulwark" Pistol (R20)
Randolph 24 Rapid Firing "Uproar" Sniper Rifle (RSR24)
Yannick 2 "Assailant" Automatic Pistol (YAP2)
Yannick 51 "Outrage" Assault Rifle (YAR51)
Weasel Weapons High Accuracy "Cesium" Bolt Action Sniper Rifle (Cesium)
Weasel Weapons Gold Plated "GBrand" Shotgun (GBrand)
Casual Running:
ZR7
Z55
R20
RSR24
YAP2
YAR51
Cesium
GBrand
Aiming-Esque running:
ZR7
Z55
R20
RSR24
YAP2
YAR51
Cesium
GBrand
And for fun, Head Explosion:
Shooting:
Zafar and Randolph 7 .50 Caliber "Disruption" Battle Rifle (ZR7)
Zafar 55 High Velocity "Despoiler" Magnum (Z55)
Randolph 20 Light Weight "Bulwark" Pistol (R20)
Randolph 24 Rapid Firing "Uproar" Sniper Rifle (RSR24)
Yannick 2 "Assailant" Automatic Pistol (YAP2)
Yannick 51 "Outrage" Assault Rifle (YAR51)
Weasel Weapons High Accuracy "Cesium" Bolt Action Sniper Rifle (Cesium)
Weasel Weapons Gold Plated "GBrand" Shotgun (GBrand)
Casual Running:
ZR7
Z55
R20
RSR24
YAP2
YAR51
Cesium
GBrand
Aiming-Esque running:
ZR7
Z55
R20
RSR24
YAP2
YAR51
Cesium
GBrand
And for fun, Head Explosion: