Users browsing this thread: 19 Guest(s)
Sprite Ripping Project 4: 2-D Fighting Games
(08-09-2011, 01:03 PM)Davy Jones Wrote: Cinder's fire beam looks a little bit confusing, is it the correct direction (shooting to the right)? I've also have problems to recognize which part belongs to which frame.

Yeah i suppose it can be a bit confusing so I changed it. The flame is shooting the correct way, for the flame animation itself, there are 3 different versions: WEAK, MEDIUM and STRONG. WEAK uses the first 4 frames, MEDIUM uses the first 4 plus the next 3 frames and STRONG uses all the frames. As for Cinder's animation you just loop the last 2 frames until the flame disappears. I hope this helps. Wink
[Image: QUmE6.gif]
Thanked by:
oh yeah, that's perfect now =)
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
SNES Mortal Kombat time Big Grin
I've been doing these all day as you can't actually play as them, not even with cheat codes (it makes the game crash!). So i just left AnimGet running while playing, trying to piece together each sheet. Getting Shang Tsung to stand still long enough so i could jump over him and get his turning around animation was a nightmare, he kept dashing backwards. Cry Anyway, I think they look the business and i even added a Reptile morph, just in case anyone should need it Wink

[Image: goro_icon.png] [Image: shangtsung_icon.png]
[Image: QUmE6.gif]
Thanked by:
Amazing!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
SNES Mortal Kombat Johnny Cage finished Smile

[Image: johnnycage_icon.png]

And I've re uploaded the other characters (except Goro and Shang Tsung) because i forgot to rip the getting hit in the balls animation.
http://www.spriters-resource.com/snes/mo...ubzero.png
http://www.spriters-resource.com/snes/mo...orpion.png
http://www.spriters-resource.com/snes/mo...eptile.png
http://www.spriters-resource.com/snes/mo...iukang.png
Sorry about that Embarassed
[Image: QUmE6.gif]
Thanked by:
Reptile has no acid spit like in MK2?
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
(08-10-2011, 05:57 PM)Davy Jones Wrote: Reptile has no acid spit like in MK2?

Afraid not. He's just a palette swap with both Scorpion's and Sub Zero's special moves and fatalities.
[Image: QUmE6.gif]
Thanked by:
Like with any MK secret character, Reptile didn't gain a unique moveset until he was playable.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
SNES Rayden's finished. Only 2 characters left then I'm gonna do some more Killer Instinct. Wink

[Image: rayden_icon.png]
(08-11-2011, 03:06 AM)Tonberry2k Wrote: Like with any MK secret character, Reptile didn't gain a unique moveset until he was playable.

Yeah. The developer's were really lazy!
[Image: QUmE6.gif]
Thanked by:
You're doing awesome, ant. Your avatar rules too. Tongue
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
(08-11-2011, 10:30 AM)Mighty Jetters Wrote: You're doing awesome, ant. Your avatar rules too. Tongue

Thanks. I was laughing myself stupid while making it!
[Image: QUmE6.gif]
Thanked by:
SNES Mortal Kombat time again!
Sonya's finished, just Kano left to do. Big Grin

[Image: sonya_icon.png]
[Image: QUmE6.gif]
Thanked by:
Great!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
Do you guys know how many fighting games have bonus rounds? I'm taking a break from the usual Shoot'em Up ripping and wanted to rip some bonus rounds. Already started with Art of Fighting.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Thanked by:
Hooray! That's all the SNES Mortal Kombat 1 characters done Big Grin

[Image: kano_icon.png]
[Image: QUmE6.gif]
Thanked by:


Forum Jump: