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Sonic Generations Models
#31


Quote:I'll be submitting all the models I have (not limited to just Generations) throughout January. I'm really busy at the moment working on models to release for Garry's Mod, once I'm done with that I'll devote my attention to submitting them here.

Hopefully you guys can wait, I'm doin' my best.

Will there be any object and/or enemy models being sumbmitted?
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#32
(01-01-2012, 09:29 AM)Skylancer Wrote: Will there be any object and/or enemy models being sumbmitted?
Yeah. If Apoc won't get to those right away, I'll be doing so. As a bit of a group effort, ya see.
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#33
Whenever either of you do get around to submitting those models, I hope you'll make a new thread for it. Tongue
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#34
Where should i creat a new thread for , the submission of Generations Models ?

I've just registed here to do it. Since many people on the internet had been searching for them, including my self, so i ended up having to find how to rip them
so, i decided to give them all way Big Grin
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#35
Well, Apoc is going to be the one submitting most models from the game, so he should be the one to make it as it's pretty much his personal project (and he would want to be in charge of the first post as well).

And, I don't want to sound arrogant saying this, but I don't think we want a new member that just joined two hours ago to make a thread for a big project like this especially when you may not be submitting any of them (however that last bit is merely an assumption, as I'm not totally sure if he or RTB will be submitting absolutely everything including stages and stuff).

The point is, if you made a thread, and not contribute anything, which would be likely since Apoc and RTB are getting most of 'em, that would make you look lazy and that you're having everyone else do the work, so it's best that you just spectate for now.
[Image: sweet-capn-cakes-deltarune.gif]
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#36
well , i just said what i said, cuz in most of the forums there is always a person saying the same exact thing they will post it soon or later.
but w.e i guess i will wait to see if anyone posts them here like they posted "generations one".
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#37
(01-02-2012, 03:24 PM)SonicHedgehogDX Wrote: well , i just said what i said, cuz in most of the forums there is always a person saying the same exact thing they will post it soon or later.
but w.e i guess i will wait to see if anyone posts them here like they posted "generations one".
We're working on it whenever we have free time. I've got the following models exported, and will be submitting them within the next few days:

- Tails (both normal and event models)
- Amy Rose
- Cream the Rabbit
- Cheese
- Chip (not Generations, but still)

Apoc'll most likely have the four Classic characters first, as he did for his GMod pack.
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#38
I'm working on packing them up right now, expect a topic within an hour.
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#39
Why does it look like nobody is using this? http://www.mediafire.com/download.php?wqn91e5cyu99h1m I made this modified script that Link, chroxx, and Kentilan originally worked on for the purpose of ripping from this game. Even includes importing textures for 3DS Max. Just have to make sure an entire ar archive is ripped to one folder for it to import textures on a model correctly.
I post stuff randomly. I hope you people like what gets posted.
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#40
(01-02-2012, 07:14 PM)ItsEasyActually Wrote: Why does it look like nobody is using this? http://www.mediafire.com/download.php?wqn91e5cyu99h1m I made this modified script that Link, chroxx, and Kentilan originally worked on for the purpose of ripping from this game. Even includes importing textures for 3DS Max. Just have to make sure an entire ar archive is ripped to one folder for it to import textures on a model correctly.
That's what I have been using, actually.
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#41
(01-02-2012, 07:22 PM)Random Talking Bush Wrote:
(01-02-2012, 07:14 PM)ItsEasyActually Wrote: Why does it look like nobody is using this? http://www.mediafire.com/download.php?wqn91e5cyu99h1m I made this modified script that Link, chroxx, and Kentilan originally worked on for the purpose of ripping from this game. Even includes importing textures for 3DS Max. Just have to make sure an entire ar archive is ripped to one folder for it to import textures on a model correctly.
That's what I have been using, actually.
Well good to know someone here was using it. I'd started to think nobody actually knew about this script since the only place I released it was Retro. Especially after seeing Apoc's release and not seeing my name in his crediting of those who worked on the script.
I post stuff randomly. I hope you people like what gets posted.
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#42
(01-02-2012, 07:35 PM)ItsEasyActually Wrote:
(01-02-2012, 07:22 PM)Random Talking Bush Wrote:
(01-02-2012, 07:14 PM)ItsEasyActually Wrote: Why does it look like nobody is using this? http://www.mediafire.com/download.php?wqn91e5cyu99h1m I made this modified script that Link, chroxx, and Kentilan originally worked on for the purpose of ripping from this game. Even includes importing textures for 3DS Max. Just have to make sure an entire ar archive is ripped to one folder for it to import textures on a model correctly.
That's what I have been using, actually.
Well good to know someone here was using it. I'd started to think nobody actually knew about this script since the only place I released it was Retro. Especially after seeing Apoc's release and not seeing my name in his crediting of those who worked on the script.

I didn't know you had helped with it, I didn't see your name on the credits. Sorry. Would you like to be credited by the name ItsEasyActually?
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#43
(01-02-2012, 07:40 PM)ApocHedgie Wrote:
(01-02-2012, 07:35 PM)ItsEasyActually Wrote:
(01-02-2012, 07:22 PM)Random Talking Bush Wrote:
(01-02-2012, 07:14 PM)ItsEasyActually Wrote: Why does it look like nobody is using this? http://www.mediafire.com/download.php?wqn91e5cyu99h1m I made this modified script that Link, chroxx, and Kentilan originally worked on for the purpose of ripping from this game. Even includes importing textures for 3DS Max. Just have to make sure an entire ar archive is ripped to one folder for it to import textures on a model correctly.
That's what I have been using, actually.
Well good to know someone here was using it. I'd started to think nobody actually knew about this script since the only place I released it was Retro. Especially after seeing Apoc's release and not seeing my name in his crediting of those who worked on the script.

I didn't know you had helped with it, I didn't see your name on the credits. Sorry. Would you like to be credited by the name ItsEasyActually?

It doesn't matter dude, haha. If you want to credit me as ItsEasyActually, darkspines35, or Brooks, it doesn't honestly matter. I just came here cause it looked like my script was kinda unknown and I don't know why.
I post stuff randomly. I hope you people like what gets posted.
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#44
going to be honest :' i didn't really knew about it.

But it's really usefull. Good job
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#45
Those are hard to rip because my 3d ripper won't let me rip the model when injected into program. It just rejects. I may have to find tools for to rip those Sonic Generations models.
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