02-27-2012, 12:26 AM
there's thing here that I should probably clean up (mostly getting rid of some details) but I like how this is coming so far
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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02-27-2012, 12:26 AM
there's thing here that I should probably clean up (mostly getting rid of some details) but I like how this is coming so far Thanked by: Gwen, Crappy Blue Luigi, Phantom Killah, megaMasquerain, Shade, Garamonde, Kitsu, Jawnsunn, Cshad, Solink, recme
Charging up the shot, it'll cause some hella kickback. It's 6 frames as is, but I might add more so charge up isn't instantaneous, of course if that isn't a problem. Once it reaches max charging, it loops between the last two frames until you fire a shot, or jump in which the shot will be retained if possible, otherwise it'd just cancel. EDIT: What do you guys think so far? Going to start on the kickback.
02-27-2012, 02:18 AM
FIGURED OUT WHAT WAS BOTHERING ME
thinned down the arm pipes and fixed an exhaust vent, I'm a bit happier with it now !! Thanked by: megaMasquerain, Gwen, Crappy Blue Luigi, Garamonde, Kitsu, Zadaben, Solink
02-27-2012, 02:31 AM
that looks incredibly badass
you better be the slow slugger with the absurdly long range punches Thanked by: Gwen, Garamonde, Rosencrantz
Too tired aka lazy atm to adjust the screen for to fit his hawk in the last few frames and I'll make a much better energy ball tomorrow. I should really get to bed heh. EDIT: That's it, I'm fracking tired. Here's what I've got. Thanked by: Solink
02-27-2012, 06:40 AM
Walking backwards. Animation plays twice so you can see how it fits together.
02-27-2012, 08:37 AM
(This post was last modified: 02-27-2012, 10:32 AM by NICKtendo DS.)
Moar moves:
Custom Clash Foot Poke (Functions as 'Duck Kick') Third Special: Custom Clash Rise Original animation is without Custom Clash. Custom Clash seperate. The Custom Clash is the signature sword of Splot, another character I made. Roll attack (Folward Kick) Ignore the AA in half of the frames. Assuming rotation is done within the engine, only 1 frame will suffice and only 1 is going to be on the sheet. The rotation is merely for demonstration. Game Maker is a bully when it comes to rotating images angles other than multiples of 90. Air Defend and Duck Defend, just to cross them off the checklist. Thanked by: Yo-Yo Boy, Crappy Blue Luigi, Garamonde, Davy Jones, Solink
(02-26-2012, 10:05 PM)Kojjiro Blue Luigi Wrote: i'm not sure why, but i really like this guy. maybe it's the eyes.He's just sort of a shell or skin, so he doesn't have a brain, which means this fits him quite well. Progress?
02-27-2012, 10:42 AM
Probably gonna be an Assist Character This still needs work, but it's a ton better than I was expecting. Also yeah those hand... need work Thanked by: Garamonde, TomGuycott, Solink
02-27-2012, 10:52 AM
(This post was last modified: 02-27-2012, 10:55 AM by NICKtendo DS.)
Claw Lunge (Back Punch) Just a few more attacks and the checklist is complete. Oh, and may I ask what a "Midnight Moe" is? I only need that done and three more attacks. (Going to skip the Parry moves because of Golden Neko and laziness). Thanked by: Yo-Yo Boy, Crappy Blue Luigi, Garamonde, Zadaben
02-27-2012, 10:57 AM
Midnight Moe is an attack which transforms you into a girl, or if your character allready is a girl she will be transformed into another girl.
Thanked by: NICKtendo DS, Gwen, Garamonde
02-27-2012, 10:58 AM
Sweet. Now I have an excuse to make a Princess Princess cameo (Neko's twin sister).
02-27-2012, 11:00 AM
02-27-2012, 11:03 AM
Hey guys I was going to ask if there was anything I could do to improve the projectile in my charged shot?
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