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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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there's thing here that I should probably clean up (mostly getting rid of some details) but I like how this is coming so far
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

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Charging up the shot, it'll cause some hella kickback. It's 6 frames as is, but I might add more so charge up isn't instantaneous, of course if that isn't a problem.
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Once it reaches max charging, it loops between the last two frames until you fire a shot, or jump in which the shot will be retained if possible, otherwise it'd just cancel.
EDIT: What do you guys think so far? Going to start on the kickback.
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FIGURED OUT WHAT WAS BOTHERING ME

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thinned down the arm pipes and fixed an exhaust vent, I'm a bit happier with it now !!
HAVE I BEEN MISLEAD?? [Image: TeamStory.gif] THE DREAM ISN'T DEAD???

that looks incredibly badass

you better be the slow slugger with the absurdly long range punches
Thanked by: Gwen, Garamonde, Rosencrantz
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Too tired aka lazy atm to adjust the screen for to fit his hawk in the last few frames and I'll make a much better energy ball tomorrow. I should really get to bed heh.
EDIT: That's it, I'm fracking tired. Here's what I've got.
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shake your groove thing.
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Walking backwards. Animation plays twice so you can see how it fits together.

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Moar moves:

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Custom Clash Foot Poke (Functions as 'Duck Kick')

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Third Special: Custom Clash Rise
Original animation is without Custom Clash.

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Custom Clash seperate.

The Custom Clash is the signature sword of Splot, another character I made.

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Roll attack (Folward Kick)
Ignore the AA in half of the frames. Assuming rotation is done within the engine, only 1 frame will suffice and only 1 is going to be on the sheet. The rotation is merely for demonstration.
Game Maker is a bully when it comes to rotating images angles other than multiples of 90.

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Air Defend and Duck Defend, just to cross them off the checklist.
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(02-26-2012, 10:05 PM)Kojjiro Blue Luigi Wrote: i'm not sure why, but i really like this guy. maybe it's the eyes.

i get this feeling like he doesn't have the slightest clue what he's doing.
He's just sort of a shell or skin, so he doesn't have a brain, which means this fits him quite well.

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Progress?
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Probably gonna be an Assist Character
This still needs work, but it's a ton better than I was expecting.
Also yeah those hand... need work
Thanked by: Garamonde, TomGuycott, Solink
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Claw Lunge (Back Punch)

Just a few more attacks and the checklist is complete.

Oh, and may I ask what a "Midnight Moe" is? I only need that done and three more attacks. (Going to skip the Parry moves because of Golden Neko and laziness).
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Midnight Moe is an attack which transforms you into a girl, or if your character allready is a girl she will be transformed into another girl.
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Sweet. Now I have an excuse to make a Princess Princess cameo (Neko's twin sister).
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(02-27-2012, 10:57 AM)Yo-Yo Boy Wrote: Midnight Moe is an attack which transforms you into a girl, or if your character allready is a girl she will be transformed into another girl.

How exactly does this work? I assume it's some sort of status effect, but what exactly does it do?
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Hey guys I was going to ask if there was anything I could do to improve the projectile in my charged shot?
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