03-03-2012, 09:59 PM
Snifit/Octorock-like shooting?
tFR:SDtW Non Gors Workshop - NEWS! (05/31)
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03-03-2012, 10:25 PM
I always saw you as a detective looking character so maybe you can hold out a giant magnifying glass and shoot rays out of it.
Thanked by: Crappy Blue Luigi, Baegal, Solink
03-03-2012, 11:01 PM
A very ugly punch. or karate chop. Please give me C+C. I suck at punches/chops
03-03-2012, 11:07 PM
Attacks!!
This double punch didn't work out as well as I intended, but the idea's there. I'll probably redo it. Thanked by: Garamonde, Kitsu, ~DrakoRero~, Gwen, Zadaben, Previous, megaMasquerain, Gors
03-03-2012, 11:28 PM
Sorry, changed my ref. again
(I suck at animating)
03-04-2012, 01:18 PM
(This post was last modified: 03-04-2012, 01:28 PM by NICKtendo DS.)
Killing more time. Thought this'd be nice for the Neko Stage.
For those who played Bouncy Cat, you may recognise it as the first boss, namely Balloon Dragon. He could hide behind the castle, a layer behind it, so moving (scrolling) left would reveal it more, and moving right hide it.
03-04-2012, 02:15 PM
03-04-2012, 04:42 PM
(03-04-2012, 01:18 PM)NICKtendo DS Wrote: Killing more time. Thought this'd be nice for the Neko Stage. I don't know about you guys, but the super-bright colors make it seem as though the player characters just kind of blend into the background. Everything is poppy and saturated, and it's hard to tell what's foreground and what's background. (okay, it isn't hard if you pay attention, but i think you get my point) It seems like the background would get far too distracting. Is it possible to maybe make the background darker somehow so that the characters clearly stick out from it? Thanked by: Previous, Garamonde, Kitsu, Crappy Blue Luigi, StarSock64, redblueyellow, Gors
03-04-2012, 04:47 PM
Darker? I'd have gone for brighter/desaturated. But your point stands, the characters need to stand out more.
Thanked by: Kitsu, Crappy Blue Luigi, Dazz
(03-04-2012, 12:40 PM)Perseus Wrote: Sorry, changed my ref. again I dunno, it's pretty cool and I love the effect on the scarf, but there something missing...like, more energy? He feels really stiff with only his arms flailing around like that, may it would end up being more natural (more fighter-ish?) if his body or legs would move along. EDIT: Oh wait, they don't move anymore. It actually looks better like this, but there's still some lack of energy Thanked by: Perseus
03-04-2012, 05:17 PM
should backgrounds even be using the same palette as the fighters?
if everything in the game really has to have a set palette, then backgrounds should at least get a separate one. Thanked by: Vipershark
(03-04-2012, 05:01 PM)Mutsukki Wrote:(03-04-2012, 12:40 PM)Perseus Wrote: Sorry, changed my ref. again Yeah, I looked at Neko and saw that just his tail moved, and I didn't like the arm movement from before so I kinda used Neko as a reference.. I think his legs are too short to get much movement but I'll try to figure something out tomorrow Thanked by: Garamonde
03-04-2012, 05:57 PM
I liked your other character more, Perseus.
He looked like a European Disney character or something. |
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