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^ Alright. I'll get to fixing it. And they actually use their feet to peck holes in the eggs. No need to get into discussion about a made-up character, though!
Update on Silas' run thanks to some crit from Shawn.
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Arms larger than legs?
And more hair movement.
Other than that, great run cycle.
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If you look closer in most of the frames they're pretty equal. Thanks though.
Here's a WIP mockup. Enemies are too static, but they're all I've gotten sprited so far, so deal with it :V
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That looks pretty cool and good Dex. But on one or two frames in his run where his right arm is back, you should probably shorten it a pixel if you haven't already.
Are those Cthulhu minions in the robes? Or just creatures wiith octopu heads?
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Yeah, I'll work on that. Thanks.
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Here's a new mockup. =D
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This one looks better
I feel the boney guy could stand to have a bit more yellow in his shades. I also feel that his helmet's color doesn't contrast to well with the bone color. He could also use a bit more contrast.
And the legs are awkwardly shaped in the falling pose.
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Well I wrote a story but it's a bit too long to post here...
@Cshad, thanks, I tried to add some of your suggestions in, but I'm stuck with the legs on Silas...I changed them a tad, but I don't see the problem. The person who makes it normally can't :c I also added a bit more action to that one mockup and removed the other static enemy. Hopefully it helps :V
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Very nice work! But im not liking the lava, it's too bright.
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Will darken, thanks for the c+c!
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There is too much contrast on the bird.
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I'll have to disagree there. Maybe it's your monitor, because I've taken a lot of different color choices into consideration making the bird, and changing it now might be a bad idea. :/
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Taking a break from everything else to make a PJ challenge entry. It's a good one for once, so I thought I'd enter, even if I started a tad late.
C+C?
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Looks good, but some dithering would really help.
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Hmm, it looks like you love tree bark texture.
Pretty good so far, but yeah, it's not looking like fur.