Posts: 894
Threads: 28
Joined: May 2008
(04-02-2012, 10:58 PM)Mighty Jetters Wrote: @Omega: Going by your avatar and two sig. sprites, the mushroom on his head looks too large and overbearing to me.
Either that or his head (the white part) is too small and squished looking. I'm pretty sure it's more the latter. BTW welcome back! Where've you been?
@Ploaj: I hate to say this but I actually like Omega's better...
Busy with college and games, I haven't really sprited or drawn since last year october, and since college is almost done I might be here more often!
I'll probably redo the head part through thanks!
Posts: 6,683
Threads: 49
Joined: Apr 2009
Thanked by: Crappy Blue Luigi, Ploaj, Gwen, Hoeloe, Chris2Balls [:B], Phantom Killah, Garamonde, Shade, recme, Zadaben, Iceman404, Rosencrantz, Kitsu, BynineB, megaMasquerain
Posts: 1,222
Threads: 26
Joined: Aug 2008
(04-02-2012, 10:03 PM)Sir Zadaben Wrote: Errrr.....not quite working out right yet. Im trying to get his arms to wave up and down, I think that it will take morethan two frames though....
You can do it in 4 if you really need to. You may want to consider upping it to 6. You'll want him to reverse the positions of his hands (by which I mean, since he starts with one up and one down, you want them to swap positions, and have the one that is currently down be held up and vice versa), you may also want him to sway slightly forward and backward, keeping his leg straight.
Posts: 688
Threads: 29
Joined: Jun 2008
metaru looks like his kicks would hurt a lot
no wait they dont it looks like his feet would snap off!!
Posts: 2,106
Threads: 25
Joined: May 2008
His feet stab!
My Game Maker games (Dropbox download links):
Posts: 999
Threads: 40
Joined: Aug 2010
(04-02-2012, 10:03 PM)Sir Zadaben Wrote: Errrr.....not quite working out right yet. Im trying to get his arms to wave up and down, I think that it will take morethan two frames though....
Two frame animations are usually choppy
I would add a transition frame
and maybe some leg movement like he's trying to keep balance
Omega: That's awesome to hear. Hope you've been doing well in your studies!
@Ploaj: That looks brilliant! The only thing I would suggest, is making the middle portion (wherever his knee is) of his leg bend forward a little bit more than it is, since it looks odd having his entire leg, except the very bottom pixel, completely straight.
Posts: 880
Threads: 23
Joined: Jul 2011
04-03-2012, 09:18 PM
(This post was last modified: 04-03-2012, 09:20 PM by Zadaben.)
Started to draw a flamingo to show what my guy's (I really need to name him) pose was supposed to be like, but I got carried away, and I think I might make this an assist now if it's allowed. He is a WIP.
EDIT: That looks great, Ploaj, but it isn't quite what I was looking for, thanks anyways, though!
Posts: 6,683
Threads: 49
Joined: Apr 2009
if that character were to stand on both feet, the left leg would be at least twice the lenght of the left one.
Posts: 880
Threads: 23
Joined: Jul 2011
04-03-2012, 09:22 PM
(This post was last modified: 04-03-2012, 09:49 PM by Zadaben.)
EDIT: NEvermind, because it diagonal. I get it, I just wasnt thinking straight. Is this better?
Also fixed his pants, the hands need amjor revisions.
Will do tomorrow, I have to get off for the night.
Posts: 6,683
Threads: 49
Joined: Apr 2009
throwing an idea for a better idle stance.
those noodle arms are going to be practically invisble on a dark background.
Thanked by: Crappy Blue Luigi, Mutsukki, Shade, Iceman404, Rosencrantz, Ploaj, Gwen, NICKtendo DS, Chris2Balls [:B], Omega, Sengir, Zadaben, Garamonde, recme, Solink, redblueyellow
04-04-2012, 05:44 PM
(This post was last modified: 04-05-2012, 07:55 PM by recme.)
Posts: 880
Threads: 23
Joined: Jul 2011
try to make the blur one or two colours, it doesnt seem quite within the style right now. Nice move though.
04-04-2012, 07:02 PM
(This post was last modified: 04-04-2012, 07:03 PM by Gaia.)
ARE YOU READY FOR ROUND TWO?! Started on the kicking poses. Once they're done I can re-do the hit frames leaving to finish the moe and the victory poses to get done.
|