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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
(04-02-2012, 10:58 PM)Mighty Jetters Wrote: @Omega: Going by your avatar and two sig. sprites, the mushroom on his head looks too large and overbearing to me.
Either that or his head (the white part) is too small and squished looking. I'm pretty sure it's more the latter. BTW welcome back! Where've you been?
@Ploaj: I hate to say this but I actually like Omega's better...

Busy with college and games, I haven't really sprited or drawn since last year october, and since college is almost done I might be here more often!

I'll probably redo the head part through thanks!
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Thanked by: Garamonde
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(04-02-2012, 10:03 PM)Sir Zadaben Wrote: Errrr.....not quite working out right yet. Im trying to get his arms to wave up and down, I think that it will take morethan two frames though....
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You can do it in 4 if you really need to. You may want to consider upping it to 6. You'll want him to reverse the positions of his hands (by which I mean, since he starts with one up and one down, you want them to swap positions, and have the one that is currently down be held up and vice versa), you may also want him to sway slightly forward and backward, keeping his leg straight.
Thanked by: Zadaben
metaru looks like his kicks would hurt a lot

no wait they dont it looks like his feet would snap off!!
Thanked by: Garamonde
His feet stab!
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My Game Maker games (Dropbox download links):


(04-02-2012, 10:03 PM)Sir Zadaben Wrote: Errrr.....not quite working out right yet. Im trying to get his arms to wave up and down, I think that it will take morethan two frames though....
[Image: 2zz7nkm.gif]
Two frame animations are usually choppy
I would add a transition frame
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and maybe some leg movement like he's trying to keep balance
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Omega: That's awesome to hear. Hope you've been doing well in your studies!
@Ploaj: That looks brilliant! The only thing I would suggest, is making the middle portion (wherever his knee is) of his leg bend forward a little bit more than it is, since it looks odd having his entire leg, except the very bottom pixel, completely straight. Tongue
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Thanked by: Ploaj
Started to draw a flamingo to show what my guy's (I really need to name him) pose was supposed to be like, but I got carried away, and I think I might make this an assist now if it's allowed. He is a WIP.
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EDIT: That looks great, Ploaj, but it isn't quite what I was looking for, thanks anyways, though!
[Image: Little_lamp_in_dark_room.jpg]


Thanked by: Ploaj
if that character were to stand on both feet, the left leg would be at least twice the lenght of the left one.
Thanked by: Zadaben
EDIT: NEvermind, because it diagonal. I get it, I just wasnt thinking straight. Is this better?
[Image: nlvsyv.png]
Also fixed his pants, the hands need amjor revisions.
Will do tomorrow, I have to get off for the night.
[Image: Little_lamp_in_dark_room.jpg]


Thanked by: Baegal
throwing an idea for a better idle stance.

[Image: hMddR.gif]

those noodle arms are going to be practically invisble on a dark background.
going to throw in my assist.

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i need to fix that ugly run cycle. I probably need to edit the hair blowing some further.

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Thanked by: Zadaben, Garamonde, Shade, Ploaj
try to make the blur one or two colours, it doesnt seem quite within the style right now. Nice move though. Smile
[Image: Little_lamp_in_dark_room.jpg]


Thanked by: recme
(04-04-2012, 05:44 PM)recolormeme Wrote: going to throw in my assist.

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i need to fix that ugly run cycle. I probably need to edit the hair blowing some further.


it's the Luigi Rocket!
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: megaMasquerain, recme
ARE YOU READY FOR ROUND TWO?! Started on the kicking poses. Once they're done I can re-do the hit frames leaving to finish the moe and the victory poses to get done.
Thanked by: Garamonde


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