Users browsing this thread: 10 Guest(s)
Sprite Ripping Project 5: _____-em-up!
#31
Hm, I know it's pretty crowded, but could I get added to Team Beat? Shoot em ups aren't my thing Tongue
Thanked by: Garamonde
#32
Here's another playable from Gourmet Sentai!
[Image: iuyeFP2BlZPvv.png]
[Image: 582217063e.png][Image: RWDCRik.png]


#33
Team Beat for me! ;3
I already have a game to rip from, I'll try to start sometime soon. Wink
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#34
(05-18-2012, 09:48 AM)Magma Dragoon Wrote:
(05-17-2012, 11:47 AM)Tonberry2k Wrote: Oh, and Magma, are you replacing this sheet?
http://spriters-resource.com/arcade/gradius/sheet/5115

Yes, I am. Not only is that sheet incomplete, it is also unusable due to that white background.

(05-18-2012, 02:17 AM)Random Talking Bush Wrote: That's a good question. Wikipedia has "Run and gun games" as a sub-category for "Shoot-'em-ups", so technically it counts.

Mainly because Run and Gun are basically platformer Shoot'em Ups. Which means games like Contra and Metal Slug classifies.

As for Beat'em Ups, games such as Devil May Cry and God of War classifies.

Then that makes Mega Man one of the more unique run-n'-guns, since it runs on that formula, along with some of Capcom's disney games.

I'll be on Team Shoot. I'm a traditionalist when it comes to ripping, so don't expect anything for awhile (due to my lack of ripping tool knowlidge).
Thanked by: Garamonde
#35
(05-17-2012, 06:33 PM)Deathbringer Wrote: 1 is Saru (Monkey, but it Saru fits with some of the other ninjas), 2 is Puma, 3 is Snake.

Complete list: http://www.ne.jp/asahi/hzk/kommander/nwa-en.html

Thanks a lot man!
The "monkey" was already posted by Enscripture in 2010 but wasn't uploaded yet.

So far, I got these enemies done:
Ninja Warriors Again (SNES)
[Image: 2iOpO.png] [Image: bT9NC.png] [Image: r6s5V.png] [Image: 3Zv1B.png] [Image: Hid23.png] [Image: zldsP.png] [Image: RnKDR.png]
You only finish a game when you rip its sprites.
Sprite sheet is a sticker album that depends only on your efforts to be fill.


[email protected] | twitter.com/Cyrus_et_al | facebook.com/cyrus.annihilator | cyrusannihilator.blogspot.com.br
Thanked by: HandToeKnee, Shade, Ton, Garamonde
#36
Are there any Turtles in Time experts out there? I'm trying to figure out how many different types of moves you can do with each turtle and how they're done. It seems like there are about 2-3 different air attacks plus they make different poses for when an enemy is hit. Just wondering how many different poses they make for that too.
[Image: 27348983yu7.png]
Thanked by:
#37
If it's just air attacks, here's the four I know:

1: Jump straight up and attack right after or shortly after. You do a kick up towards the air.

2: Jump and kick near the top of your jump. You do a diagonal jump kick down, the classic arcade-style jump kick.

3: Instead of letting go of jump, hold the jump button when you attack AFTER you are descending from the top of the jump. You do an overhead swing that can be done multiple times.

4: Right before you hit the ground, hit the attack button. You do a horizontal kick where you hover over the ground that defies all physics and logic. This is my personal favorite attack.

That's info for the SNES version, I don't know if the arcade version is different if that's what you meant. As for number of frames, that's all on you.
Thanked by: Ton, Garamonde, A.J. Nitro
#38
Thanks, that'll do just fine!
[Image: 27348983yu7.png]
Thanked by: Ton, Gaia
#39
I'm so excited you're doing Turtles in Time. I actually had a lot of fun doing them all in Hyperstone Heist.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: A.J. Nitro
#40
[Image: sonsakuhakufuswimsuit_icon.png][Image: shimeiryomou_icon.png][Image: sonsakuhakufuportraits_icon.png][Image: faceicons_icon.PNG][Image: specialmoves_icon.png]
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by: Shade, Garamonde, HandToeKnee, Ton
#41
[Image: cowboyzombieicon.png][Image: fatzombieicon.png][Image: wheelchairzombieicon.png]
Zombie Land (PC/ Computer)

You play as a kid on a skateboard, shooting zombies with various guns. It's more of a run and gun (I think), so would it be a shoot-em-up? If so, I guess I'm on Team Shoot Em Up? Tongue
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: HandToeKnee, Garamonde, Shade, Ton
#42
Big dump of Axelay coming soon, gotta go to work now though. Just letting anyone else on the Shoot 'em up team know I'm working on it.
#43
Ton, you're not updating the list of team members. Sad
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#44
I know. :/ I've been busy lately. (Check the Staff forum. Tongue)
Feel free to edit my post, Jetters!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
#45
I was gonna edit it, but I thought you'd want to. Tongue
Anyway, edited. Tongue
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ton


Forum Jump: