05-18-2012, 01:08 PM
Hm, I know it's pretty crowded, but could I get added to Team Beat? Shoot em ups aren't my thing
Sprite Ripping Project 5: _____-em-up!
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05-18-2012, 01:08 PM
Hm, I know it's pretty crowded, but could I get added to Team Beat? Shoot em ups aren't my thing
Thanked by: Garamonde
05-18-2012, 02:01 PM
Thanked by: HandToeKnee, Ton, Garamonde, TomGuycott
05-18-2012, 04:32 PM
Team Beat for me! ;3
I already have a game to rip from, I'll try to start sometime soon.
05-18-2012, 04:33 PM
(05-18-2012, 09:48 AM)Magma Dragoon Wrote:(05-17-2012, 11:47 AM)Tonberry2k Wrote: Oh, and Magma, are you replacing this sheet? Then that makes Mega Man one of the more unique run-n'-guns, since it runs on that formula, along with some of Capcom's disney games. I'll be on Team Shoot. I'm a traditionalist when it comes to ripping, so don't expect anything for awhile (due to my lack of ripping tool knowlidge). Thanked by: Garamonde
05-18-2012, 06:01 PM
(05-17-2012, 06:33 PM)Deathbringer Wrote: 1 is Saru (Monkey, but it Saru fits with some of the other ninjas), 2 is Puma, 3 is Snake. Thanks a lot man! The "monkey" was already posted by Enscripture in 2010 but wasn't uploaded yet. So far, I got these enemies done: Ninja Warriors Again (SNES) Thanked by: HandToeKnee, Shade, Ton, Garamonde
05-18-2012, 09:50 PM
(This post was last modified: 05-18-2012, 09:50 PM by A.J. Nitro.)
Are there any Turtles in Time experts out there? I'm trying to figure out how many different types of moves you can do with each turtle and how they're done. It seems like there are about 2-3 different air attacks plus they make different poses for when an enemy is hit. Just wondering how many different poses they make for that too.
05-18-2012, 10:44 PM
If it's just air attacks, here's the four I know:
1: Jump straight up and attack right after or shortly after. You do a kick up towards the air. 2: Jump and kick near the top of your jump. You do a diagonal jump kick down, the classic arcade-style jump kick. 3: Instead of letting go of jump, hold the jump button when you attack AFTER you are descending from the top of the jump. You do an overhead swing that can be done multiple times. 4: Right before you hit the ground, hit the attack button. You do a horizontal kick where you hover over the ground that defies all physics and logic. This is my personal favorite attack. That's info for the SNES version, I don't know if the arcade version is different if that's what you meant. As for number of frames, that's all on you. Thanked by: Ton, Garamonde, A.J. Nitro
05-18-2012, 11:57 PM
I'm so excited you're doing Turtles in Time. I actually had a lot of fun doing them all in Hyperstone Heist.
Thanked by: A.J. Nitro
05-19-2012, 10:38 AM
Thanked by: Shade, Garamonde, HandToeKnee, Ton
05-20-2012, 12:43 AM
(This post was last modified: 05-20-2012, 12:44 AM by redblueyellow.)
Thanked by: HandToeKnee, Garamonde, Shade, Ton
05-20-2012, 10:31 AM
Big dump of Axelay coming soon, gotta go to work now though. Just letting anyone else on the Shoot 'em up team know I'm working on it.
Thanked by: Cyrus Annihilator, Garamonde
05-20-2012, 11:15 AM
Ton, you're not updating the list of team members.
05-20-2012, 02:56 PM
I know. :/ I've been busy lately. (Check the Staff forum. )
Feel free to edit my post, Jetters! Thanked by: Garamonde
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