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Gaia's Sprite Thread
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11-03-2008, 10:25 AM
looks like emerl is alittle fat
11-03-2008, 03:27 PM
(11-03-2008, 10:25 AM)Flaxter Wrote: looks like emerl is alittle fat Blame SNK vs Capcom: Match of the Mellenium. (NGPC) I wanted to try a Super Smash Bros project using this style. Started with Emerl, obviously. His Idle was from Sonic Battle, plus this style's characters, can explain that. >.> (Goes to update sheet)
11-03-2008, 06:36 PM
Here's some more SNK vs Capcom: Super Smash Pocket sprites, I know how horrible some parts of Yoshi looks, but I can fix that if I have time.
(See attachment below)
11-04-2008, 06:57 PM
11-04-2008, 07:39 PM
his overall should be black.
11-06-2008, 12:43 PM
still, looks very weird with wite overalls...
Also his walk looks very weird and uncomfortable. his arm in the punch animation looks too straight, too. ROB's good.
11-06-2008, 02:40 PM
As mentioned by gorsal, Mario's walking animation looks odd. It also looks pretty lazy. You should try doing that one again. ROB is fine, I suppose. Gaia's shape and lighting bothers me, as well as the fact that his A, >, and his A>> uses the same effect, but flipped; the animations seem pretty static, though I haven't tested them. Still, not bad.
11-06-2008, 08:03 PM
Well, I have ROB completed and can be ready to hack into SNK vs Capcom: Match of the Mellenium.
HOW ROB WORKS: Since ROB can't for the love of, charge chi, he can charge his energy by flashing his 1P color and 2P colors. Since most of his Brawl moves can't fit, I have decided to use his dash attack, and Diffusion Beam. His Victory (Very last pose in the sheet) is the same as his taunt. His defeat is also his hurt pose. (Minus one frame) combined with his light hit pose. (Next to stop) His turn frames are under his Guarding frames. The last frame should be the one moving, the two behind it are for startup. Now since ROB has a lack of skills, His base when he lands can hurt opponets. Next to the light hit, he has his stopping frame. Since he is a heavy character, his guard frames are under his moving frames. His Guarding frames are under his moving frames, his combo attack is under his jumping and landing frames. Next to his idle, are the stop and light hit poses. His losing poses are next to his victory/taunt poses. (Under Diffusion Beam, Diffusion Beam under His dash attack and so forth) I can label each one, if it would be easier for you. @Furs: Shading is one of the most annoying things in spriting. (I was pretty bored when I made Mario) Staticness has been my enemy when it came to animations.. >.> I'll fix Gaia sometime later. thanks for the C+C though.
Heavy bump, subject is 8-bitty Star Wars characters I did for fun:
General Greivous the Droid Army leader. Droid Army to go with it. Yep, some may be inaccurate, but I had ideas for Greivous' moves.
12-18-2008, 05:07 PM
No response..
Pretty much a filler. thx Subomi for pallete, may look a little dark in this style, must be the color choices.
12-18-2008, 09:32 PM
Super Battle Droid added. had to make changes so it'd fit the style.
12-18-2008, 09:41 PM
(12-18-2008, 05:07 PM)Gaia Wrote: No response..Its pretty good but his head looks squash you should make it a lil longer. Cant say much about droids cause never watch star wars but they look good.
12-23-2008, 09:45 PM
(12-18-2008, 09:41 PM)Spartan92 Wrote:(12-18-2008, 05:07 PM)Gaia Wrote: No response..Its pretty good but his head looks squash you should make it a lil longer. Even though you are banned, I'm going to reply to this post anyway. That's one of the many things I may need to work on, trying to get a proper head shape. |
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