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Gaia's Rip Thread
#46
I'm confused by this submission Blank

What game is it, and what?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by: Garamonde
#47
Sorry, I was preoccupied with the other rips I totally forgot about this one!

Super Robot Wars OG1, and the interchangable weapons within the game, hacking or otherwise. I also threw in map sprites, as I noticed in the other sheets people seem to forget/ignore about those while the maps get submitted and not the Battle BG itself.. Which I'm in the current process of ripping. Blank

I was also asking about the skill "Gespenst Kick", as I want to know if it's available in the first game or not. I know it has a generic chest beam in 1, but I'm unsure about the kick.

And the "OG" is the abbreviation of "Origional Generations", so the full title is "Super Robot Wars Origional Generations".
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#48
Actually now your post makes sense... Great rip dude! Big Grin
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by: Garamonde
#49
And I decided not to rip the effects for the interchangeable weapons (Hell, you can hack to give the granzon a machine gun where you would normally not have that unit!) and to be fair I already have those effects, don't know which goes where.. yet. My next rip from this title would be the Shutzwald, due to the animations for both being entirely different!

(and of course how the tiles are set up)
Thanked by: Garamonde
#50
WIP

Game: Super Robot Wars Origional Generation 2
Character: Gespenst
Role: Generic Unit
Rip Difficulty: Hard

I'm no Terry von Feledae, but looks like I'm in for it now, considering the way the sequel animates from it's predecessor, yipe!

I'm gonna guess that people will be asking "why rip the same character twice?"

Well.. A: It's a sequel, B: It has graphical changes, and C: It got new moves.
Thanked by: Garamonde
#51
[Image: 4q3odg.png]

Overworld Entities

Rip Proof

Game: SD Gundam Gaiden - Knight Gundam Monogatari
Genre: RPG
Console: NES
Developer:TOSE/Bandai
Release Date: Aug 11, 1990
Boxart: Yes
Thanked by: Garamonde
#52
Nice, but the background colour should be different:
[Image: jFtghT20xb4s7.png]

The other white tone blends too much into the sprites.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Gaia, Garamonde
#53
Thanks, I was probably too busy juggling with both/in-game gold farming I forgot to notice. ^^;
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#54
Still working on the thing, though I can say I'm not as happy with the batch I got compared to yesterday's. I should look up a chart to find a way to properly organize them by number though, which would greatly help.
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#55
Maybe you want to tile-rip them:
http://www.spriters-resource.com/nes/dig...lstorymt2/

Looks good so far =)
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#56
http://way78.com/fc/sdk1/word03.html

^Would this help?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#57
Deathbringer, I'm getting some seriously funky language on that site. You know, the random letters and stuff language? Yeah those, and it would be nice if someone recommended me an NES tileripper too, ripping them manually is tricky.
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#58
[Image: ifEGTbD4Vdtw6.png]

You need Japanese encoding for websites to work, so I just made a picture that doesn't need it.

And I usually use yy-chr for NES games.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#59
Thanks, I forgot I had YY-CHR. Only problem i finding a correct pallete for all of them..
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#60
[Image: dmxkzm.png]

Managed to get most, but I really don't know how to correct the colors for the NES, which is the reason why they're black and white (and due to this, it can be a major pain getting the overworld entities/other characters)

Once I'm done with that I'll merge this with the main sheet.
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