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Digimon World DS
#1
Here we go, starting a new project.

Trying to rip all of the Digimon from these games:

Digimon World DS
Digimon World Dusk
Digimon World Dawn

At the moment, I'm limited to just Digimon World DS. For some reason, the emulator I use crashes whenever I try to get past the first 'crisis' in Dusk/Dawn. If anyone has a save state I could borrow, that would be great! Speaking of which, if anyone needs one for DWDS I have one which is at the end of the game with 999% on all monsters (haxxors, of course).

[Image: ivS1N3WXrNFdV.png] [Image: ikxnKk3cdc6Rq.png]


If you wish to help, please let me know what monster(s) you plan on ripping, so we don't overlap!


Digimon List:

Spreadsheet


OTHER RESOURCES

Supplied by the wonderful redblueyellow and Dazz.

Digimon Battle Portraits (sorted)
Icons
Overworld sprites
#2
You should compile a list of all the Digimon that are in each game so that people know what there is to claim, and then you can just add someone's name next to that Digimon/mark it as complete when necessary.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: RadSpyro
#3
Good idea. List up, just about to edit what's already on the site, etc.
Thanked by: Garamonde
#4
I'd also spoiler tag it. Tongue
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: RadSpyro
#5
Oh crap, haha. I guess I'll have to claim some Digimon now. Tongue I'm in the process of speed ripping all of the Digimon, and you missed a sprite or two on each of the sheets, but I'll post the sheets in a bit. Should be finished in about 20 minutes. (Along with my list of claimed Digimon Tongue)
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde
#6
Woops, just added the missing sprites :p
Thanked by:
#7
Okay, here are the tools needed for the project. Tongue

http://i.minus.com/iNKYDdyN5ApmZ.PNG icons

http://i.minus.com/itNlsNLWwlZxw.PNG overworld (each sprite has a height of increments of 8 (16, 32, 48, etc.)

http://i.minus.com/1341597796/_sy-P_WmOJ...a/char.rar battle sprites

The sprites I was referring to was the extra "celebration" sprite. I'll have to update the Digimon I did a while ago that are on the site, but if I may make a list of Digimon to claim:

Also, here's a list of Digimon in the game (with pictures):

http://digimon.wikia.com/wiki/List_of_Di...n_World_DS

There are probably some Digimon missing from the images above, but the bulk of them should be there. The boxed icons were images without palettes, so they are incorrect.

EDIT: For the battle sprites, you will need glycerin map viewer

Also, I'm currently finishing up the eggs, main characters, and npc characters.
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde, Shade, RadSpyro
#8
Awesome work! I'll update the list soon.

We'll have these guys ripped in no time Wink

Also, main character:

[Image: ibz5pJjoRl4EVp.png]

Feel free to let me know if I missed any sprites.
Thanked by: Garamonde
#9
(07-05-2012, 01:34 PM)redblueyellow Wrote: EDIT: For the battle sprites, you will need glycerin map viewer
You should probably use Oil of Vitriol instead, unless there's some missing functionality I'm not aware of? (or if you have an old PC that isn't able to run .NET 3.0)
Thanked by: Garamonde
#10
Hey Rad, I noticed on CoolROM there was a Digimon World Championship. What is that one? Any different Digimon in it?

EDIT: Barubary, as far as I can tell, the only files that work with OoV are the backgrounds. Every other file are either .BINs or some other weird type.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: RadSpyro
#11
(07-06-2012, 10:13 AM)Mighty Jetters Wrote: EDIT: Barubary, as far as I can tell, the only files that work with OoV are the backgrounds. Every other file are either .BINs or some other weird type.
The same applies to Glycerin Map Viewer ;]
You may want to try decompressing some files as well; I think I have two sample files of the game (a .c and a .p file), which are just compressed NCGR and NCLR files (which OoV and GMV can open, assuming there are corresponding compressed NCER/NANR or NSCR files as well).
Thanked by: Garamonde
#12
Oh I see, that's good then. I wonder what we could use to decompress them.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#13
The files work great with OoV, but with glycerin map viewer the sprites are in a background square which helps me organize them into sprite sheets. Just a minor preference, OoV is amazing also. Smile


Also, you missed a few sprites for the Hero sheet RadSpyro, so here's a revised sheet (with the female hero as well):

[Image: maincharactericon.png]
[Image: CvlJ7PI.png]
Currently working on: moving
Thanked by: Garamonde, RadSpyro
#14
Wait, they work even though they're compressed and just say "File" as their format?
...
That teaches me to actually TRY the files before assuming they won't work just because they don't have a familiar extension. Unimpressed
Also RBY you can set it in OoV to display boxes: Options > Draw BG Color. Wink
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#15
(07-06-2012, 10:50 AM)Mighty Jetters Wrote: Oh I see, that's good then. I wonder what we could use to decompress them.
https://code.google.com/p/dsdecmp/ ;P

If a file has an unknown extension, you can try to view it with some hex editor. If the first few bytes are RLCN, RGCN, RECN, etc, OoV can probably just open it. If that string is present but a few bytes into the file, it's likely to be compressed.
Thanked by: Previous, Garamonde


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