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Mario RPG tiles
#1
How can we do this easily? Someone else started, so there's gotta be an easy way.

http://www.mfgg.net/index.php?act=resdb&...1&id=26713
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#2
You could always ask him. The IT used to be a member here, I remember.
[Image: 27348983yu7.png]
Thanked by: Ton
#3
You can use the Lazy Shell editor to view... pretty much everything in the game, including tilesets. Of course, they don't display nearly as organized as that sheet.
Thanked by: Garamonde, Ploaj, Ton
#4
I'm not 100% sure about this, but the Levels portion of the Lazy Shell Editor seems to display tiles at 1x, so you could screen cap the layers tabs for all of the various levels and assemble them
with something like photoshop or paint.net.
[Image: 22610_s.gif]

Thanked by: Ton, Gaia
#5
Super Mario RPG, like all SNES games, uses 8x8 tiles, which get compiled to 16x8 "double-tiles", which in turn are what the primary building blocks of the game, these.. "tile clusters" are made of. They're 32x32 and always look nice.

See this for reference.

Use Lazy Shell. It is the only feasible way.
Once there was a way to get back homeward
Thanked by: Ton, Garamonde
#6
I'm on it.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde, Raccoon Sam


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