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Great program called DX Ripper
#16
(07-23-2012, 05:52 PM)the_randomizer Wrote: How did you get it to work with Dolphin? It tells me it's not a DirectX9 program when I have a DX11 GPU, same goes with PCSX2.

You have to have Dolphin's graphics set to DX9 and use the 32bit Dolphin, because 64bit might not work.
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#17
It doesn't like 64-bit applications? Weird. That would certainly explain why it didn't run. Good, now I MIGHT be able to rip Star Fox Adventures.

Nope. 32-bit version doesn't launch, much less do any ripping. Now I'll never get those 3D models.
Laptop Information
Brand: Lenovo
Model: IdeadPad Y570
CPU: 2nd Gen Intel Core i7 26070QM 2.2GHz to 3.0GHz (Turbo Boost)
RAM: 8192MB DDR3 SDRAM
GPU: nVidia GT555M 1GB GDDR5
OS: Windows 7 Home Premium 64-bit
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#18
I've been getting all the models from Pokemon Channel with this! They're all cut up into pieces, but I can just easily merge them together in Misfit Model 3D. I'll start submitting them sometime later.
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#19
You know what, I'll just screw the whole thing. It's not working with x86 versions of Dolphin or PCSX2, so yeah, I guess I can't rip the f***ing models from the games I want. What an asinine program.
Laptop Information
Brand: Lenovo
Model: IdeadPad Y570
CPU: 2nd Gen Intel Core i7 26070QM 2.2GHz to 3.0GHz (Turbo Boost)
RAM: 8192MB DDR3 SDRAM
GPU: nVidia GT555M 1GB GDDR5
OS: Windows 7 Home Premium 64-bit
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#20
That's...a shame.

I can confirm that it works for Pokemon Colosseum via Dolphin x86.

Do you have the 32-bit version of Dolphin, running the Direct3D 9 video backend?
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#21
(07-24-2012, 02:05 AM)John2k4 Wrote: That's...a shame.

I can confirm that it works for Pokemon Colosseum via Dolphin x86.

Do you have the 32-bit version of Dolphin, running the Direct3D 9 video backend?

Yes indeed. While 3DX Ripper will launch the 32-bit program, that's where it stops, it doesn't show any indication that it's ready to extract models, textures, etc because F12 is assigned as a savestate key. Dolphin only tells me that it couldn't load a nonexistent save.

DirectX9 backend is selected in the video settings and I'm using a recently released SVN, so maybe it only likes non-beta versions. But the official Dolphin 3.0 sucks balls compared to the progress beta versions have made in recent months.

My GPU isn't THAT bad, it's a mid-range GT555M on a Lenovo IdeadPad Y570 with a Core i7 2670QM. So, I know my specs aren't super high-end, they're not exactly crappy either.
Heck, I can't even download version 1.8.1 because the link's dead, I get a 403 Error on the official site. I'd use 3D Via Printscreen, but it's some piece of s*** at this point.

What the f*** am I doing wrong?
Laptop Information
Brand: Lenovo
Model: IdeadPad Y570
CPU: 2nd Gen Intel Core i7 26070QM 2.2GHz to 3.0GHz (Turbo Boost)
RAM: 8192MB DDR3 SDRAM
GPU: nVidia GT555M 1GB GDDR5
OS: Windows 7 Home Premium 64-bit
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#22
Quote: because F12 is assigned as a savestate key.
It's F10, not F12.
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#23
(07-24-2012, 10:44 AM)lemurboy12 Wrote:
Quote: because F12 is assigned as a savestate key.
It's F10, not F12.

That's what I meant, but either way, it doesn't dump.

Just installed it and F10 is set as "disable textures" and F12 is set to "Capture". Is that what you meant? Either way, it sucks I can't use the freakin' thing.
Laptop Information
Brand: Lenovo
Model: IdeadPad Y570
CPU: 2nd Gen Intel Core i7 26070QM 2.2GHz to 3.0GHz (Turbo Boost)
RAM: 8192MB DDR3 SDRAM
GPU: nVidia GT555M 1GB GDDR5
OS: Windows 7 Home Premium 64-bit
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#24
How do i import properly it always seem to be loading the first *.RIP file? It seems to work with NullDC (With some Scale Twe1king Tongue) i get incorrect normals tho
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#25
(07-29-2012, 04:15 AM)Lugana Rysniq Wrote: How do i import properly it always seem to be loading the first *.RIP file? It seems to work with NullDC (With some Scale Twe1king Tongue) i get incorrect normals tho

You have to type a range between two numbers. For example 0-100. That will import all .RIP's between 0 and 100. If you have 1000 .RIP files, you can type 0-1000.
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#26
Thanks!, Well Dolphin for me seems to Crash when ever i try it.. i wanted to Get Excalibur Sonic's model ):

Edit: Protip: it seem if you import more then like 25 or say it looks very garbled... Try to avoid that you'll get Cleaner results Big Grin i jsut pulled the tornado from s4ep2!

I guess you have to hit f10 twice for Dolphin!

http://www.mediafire.com/?aczmng7a881bess

IM SO MAD RIGHT NOW WHAT IS IT HALF T-POSED!!!!

Excalibur Sonic looks exactly the same...
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#27
Finally it partially works for with (Wii) Pandora's Tower, but the models are posed. The interesting thing is that it works only using the first method with injector.exe . Instead dolpin crashes If i use the second method, renaming intruder.ddl to d3d9.dll .
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#28
I think to only advantage that this program has is that you don't need 3ds max 2009 to import the rips, which is needed with 3d via.
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#29
does any body know how to get this to work with sonic 4 ep 2 (With steam active)
How did Dolphman rip those JJ2 Sprites?
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#30
(09-05-2012, 03:28 PM)glaber Wrote: does any body know how to get this to work with sonic 4 ep 2 (With steam active)
You'll need to find the old "Beta 8" release, since the Steam one disallows any sort of model ripping.
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