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Super Mario Land - World Rips
#31
Update : Super Mario Land / World 1-1
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 2880 x 288 px

New Icon :
[Image: 1351373144.png]

Comment :
  • new icon (previous is a fake)
  • remove coloured version (wasn't an official GBC)
  • corrected : missing mystery block
  • add : complete gray version with coins, mystery blocks, plateform and warp zone



Preview of my next submit
It is a complete useable tileset to create levels (suitable for use in a program to create games for example).

[Image: 1351565863.png]

In comparison to the sheet "everything":
  • Added background elements pyramids, totems, mountains, bamboo, etc..
  • The tiles are aligned and locked to a grid 8 x 8 px
  • Breakdown by level or by type (platforms, blocks, triggers, backgrounds ...)
  • Real palette: ie the original gfx include only 3 colors + alpha. The "white" is actually a Trasparency (white screen) so it can be a solid color. Playing the game, you will notice that transparency when overlaying some sprites.
To make sure it is complete and well organized, I prefer to use it in my earlier project (where I am fully and faithfully recreate every levels in OGMO Editor). And it reveals potential oversights, or provisions that would prove impractical to use.
Tell me if you think the current layout fairly consistent.
For the moment I reproduce levels w1-1, 2, 3
Later, I might add creatures and bosses in this paper, except in a sheet. (usually because it is another grid 16 x 16 px)
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#32
Tile sets are always awesome to have. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ton
#33
Nice! Also if you want to, you can update my Bonus Game sheet. That's just one of my oldest sheets on the site.
[Image: 27348983yu7.png]
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#34
Super Mario Land / Mystery-block Coin Bumping
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 1000 x 176 px
Rate: 60 Fps

Icon :
[Image: 1352238373.png]

Preview :
[Image: 1352238532.gif]

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#35
Super Mario Land / Mystery-block Mushroom Bumping
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 1784 x 1296 px
Rate: 60 Fps
Frames : 260

Icon :
[Image: 1352307429.png]

Preview :
[Image: 1352307524.gif]

Thanked by:
#36
oh wow those are lots of images!! i would have just ripped the parts and not the full animation because people that make games would have to seperate them anyways? but it's really cool your doing these!! Cool
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#37
To be clear, I do not produce these pictures for spriters-resource.com, but for my own project needs. I also take other stuff available on internet, then I dont hesitate to share my own resources.
For these sequences, in context of game development, it's true that it would not be employed in state. Moreover, separate elements are already available here. Objectives of such sequences is measured frame by frame motions, reactions and rates of each element. These details could be reproduced empirically approximate or random. For my project I intend to establish as accurately as possible.
Thanked by: Raccoon Sam, Ton
#38
...But if you aren't ripping them for tSR, why are you submitting them to it?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#39
why not ? I just explain my main motivation.
If it helps someone, it's worthwhile to submit. Up to you and see if you want to keep it here.
I dont do it directly to TSR, so if in this thread I am asked something I would ask for too much extra work, I have resolved to decline, rather than say "yes ASAP" and return the thing later or never...
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#40
We'll probably wait until the tile set sheet is done and upload that since we don't really take sheets like the mushroom/? block bumping.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ton
#41
I'm back, since a while, and still working on my project (remake SML game as a shoot'em up)

Here are different title screens:
normal, hard-mode (icon change), complete (select stage)
https://dl.dropboxusercontent.com/u/3898...screen.png
Icon: https://dl.dropboxusercontent.com/u/3898...n_icon.png

Here the tileset (version 1.0), only blocks and backgrounds, level-design stuffs.
https://dl.dropboxusercontent.com/u/3898...t.v1.0.png
Icon: https://dl.dropboxusercontent.com/u/3898...t.icon.png

This tilesheet do not include sprites from entities (mario, ennemies, boss, projectiles...)
For myself, I plan to collect them in a separate file (spritesheet), in order to better organize according to their roles in the game (states, animation...)
I think putting together tiles and sprites in the same file is too messy to be useful.
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