10-29-2012, 10:19 PM
Update : Super Mario Land / World 1-1
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 2880 x 288 px
New Icon :
Comment :
Preview of my next submit
It is a complete useable tileset to create levels (suitable for use in a program to create games for example).
In comparison to the sheet "everything":
Tell me if you think the current layout fairly consistent.
For the moment I reproduce levels w1-1, 2, 3
Later, I might add creatures and bosses in this paper, except in a sheet. (usually because it is another grid 16 x 16 px)
Based : Virtual Boy Advance screenshots
File : PNG-8, 16 colours + alpha
Size : 2880 x 288 px
New Icon :
Comment :
- new icon (previous is a fake)
- remove coloured version (wasn't an official GBC)
- corrected : missing mystery block
- add : complete gray version with coins, mystery blocks, plateform and warp zone
Preview of my next submit
It is a complete useable tileset to create levels (suitable for use in a program to create games for example).
In comparison to the sheet "everything":
- Added background elements pyramids, totems, mountains, bamboo, etc..
- The tiles are aligned and locked to a grid 8 x 8 px
- Breakdown by level or by type (platforms, blocks, triggers, backgrounds ...)
- Real palette: ie the original gfx include only 3 colors + alpha. The "white" is actually a Trasparency (white screen) so it can be a solid color. Playing the game, you will notice that transparency when overlaying some sprites.
Tell me if you think the current layout fairly consistent.
For the moment I reproduce levels w1-1, 2, 3
Later, I might add creatures and bosses in this paper, except in a sheet. (usually because it is another grid 16 x 16 px)