Users browsing this thread: 7 Guest(s)
Super Mario 3, revamped and extended
#61
I thought you were revamping it though, meaning you'd fix their issues.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
#62
(01-03-2013, 11:47 PM)Iceman404 Wrote: I thought you were revamping it though, meaning you'd fix their issues.
Well, I could fix it latter. But for now I'm done with Bowser. I needed to focus on my modeling skills for work (they wanted me to add details to the pug).
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
Thanked by:
#63
Went ahead and fixed the Portrait.
[Image: BowserSMB3-1.png]
Now it's ready for submition.
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
#64
Yoshi Bros.
[Image: YoshiBros.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
#65
Nearly done with Yoshi.
[Image: SM3Yoshi-1.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
#66
Maybe some alt. palettes?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
#67
You got some with this finished spritesheet:
[Image: SMB3YoshiIcon.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
#68
Now started working on Porting some of the SMW Enemies to SMB3:
[Image: SMB3Troopas_zpsd8d9a53d.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
#69
To be honest some of these look pillow shaded. And the contrast is very low.
Please watch me on Deviant Art!

~Novs
Thanked by:
#70
I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy)
there is some following of the outline but thats because of the abundance of round shapes which are still shaded quite nicely.
Thanked by:
#71
the contrast is because of the fact he's using the SMB3 SNES palette. so he can't change that unfortunately.
these look pretty in-style so far, except for the Monty Mole for some reason... can't place my finger on what it is.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Doc Melonhead
#72
You must be converting the GBA enemies, because Lakitu looks totally different on SNES and that shell doesn't exist in it.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Doc Melonhead
#73
@ Tonberry2k: Pretty much. I also converted the Goomba from SMW to be a more traditional one:
[Image: Goomba_zps0cab5371.png]

I even updated Dry Bones:
[Image: DryBones_zps65e2a9a7.png]
"Two things are infinite: the universe and human stupidity; ....I'm not sure about the the universe."
Albert Einstein
Thanked by:
#74
his foot kinda moves weirdly almost as he is shuffling
[Image: 1lYIpk9.gif] GET THESE MEMES OFF THE TABLE! -Hiyna
http://www.twitch.tv/hiynastrike live when I feel like it... You just gotta get lucky
[Image: xG4BaYw.gif]

Also Love Stuff

Hey Look! I support stuff!
Thanked by:
#75
(02-17-2013, 06:46 PM)Bombshell93 Wrote: I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy)
there is some following of the outline but thats because of the abundance of round shapes which are still shaded quite nicely.

Lakitu (and it's cloud) and Kamek doesn't look like they have a defined light source. But I think I'm not able to differentiate his edits from the official work or something.
Please watch me on Deviant Art!

~Novs
Thanked by:


Forum Jump: