01-03-2013, 11:47 PM
I thought you were revamping it though, meaning you'd fix their issues.
Super Mario 3, revamped and extended
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01-03-2013, 11:47 PM
I thought you were revamping it though, meaning you'd fix their issues.
Thanked by: Bombshell93, Doc Melonhead, Previous, Garamonde, Virt
01-03-2013, 11:51 PM
01-04-2013, 12:17 PM
(This post was last modified: 01-04-2013, 12:19 PM by Doc Melonhead.)
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01-25-2013, 07:53 PM
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01-25-2013, 10:47 PM
Maybe some alt. palettes?
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01-26-2013, 02:37 PM
(This post was last modified: 01-26-2013, 02:40 PM by Doc Melonhead.)
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02-17-2013, 01:07 PM
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02-17-2013, 04:39 PM
To be honest some of these look pillow shaded. And the contrast is very low.
02-17-2013, 06:46 PM
I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy)
there is some following of the outline but thats because of the abundance of round shapes which are still shaded quite nicely.
02-17-2013, 07:14 PM
the contrast is because of the fact he's using the SMB3 SNES palette. so he can't change that unfortunately.
these look pretty in-style so far, except for the Monty Mole for some reason... can't place my finger on what it is. Thanked by: Doc Melonhead
02-18-2013, 12:19 AM
You must be converting the GBA enemies, because Lakitu looks totally different on SNES and that shell doesn't exist in it.
Thanked by: Doc Melonhead
02-18-2013, 12:16 PM
(This post was last modified: 02-18-2013, 03:08 PM by Doc Melonhead.)
02-19-2013, 07:11 AM
his foot kinda moves weirdly almost as he is shuffling
02-19-2013, 11:03 PM
(02-17-2013, 06:46 PM)Bombshell93 Wrote: I think you misunderstand pillow shading because I see none (barring the cloud, guy on cloud and wind up toy) Lakitu (and it's cloud) and Kamek doesn't look like they have a defined light source. But I think I'm not able to differentiate his edits from the official work or something. |
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