(02-20-2013, 05:38 PM)Previous Wrote: I wouldn't shade the face, it makes it look as if he was wearing a mask.
Hm... I do not mind, but wouldn't this remove one of the characteristic elements of the shading style of GB/GBC Zelda games?
Link's face is there shaded, as I want to stay a bit in style.
Here the shading in the face removed (Now with shields).
(02-20-2013, 08:21 PM)Virtuaboy123 Wrote: The link
Is it in Dragonquest 3 Gbc style?
No, but a different styled LA/OoS/OoA Link for a Zelda hack.
In fact, I haven't used Dragonquest as a reference.
(02-20-2013, 08:21 PM)Virtuaboy123 Wrote: *About the Dr. Light Mugshot
I would have loved to shade him this way, but there are limits in the NES we have to keep in mind. Background tiles cannot have several layers, but sprites can be used to make up for it. The only thing you have to avoid is sprite flickering.
About NES limits, please go to DuoDynamo's thread, as I explained about them there in detail.
http://spriters-resource.com/community/s...?tid=22508
I have been working with hackers for years, therefore I know, where the limits are.
In the end, for the hack Dr. Light is used. My client had to remove the two shades of blue, using only one so it is consistent with the Dr. Light sprite as both of them use the same palette.
As for the beard in skin colours, look at the NES in game art for Dr. Wily. His beard is shaded this way. Light's beard is darker shaded though.
http://www.sprites-inc.co.uk/files/Classic/MM6/Misc/
Edit: I added shields for Link to hold.