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06-23-2013, 09:25 AM
(This post was last modified: 06-23-2013, 09:42 AM by auxfox.)
http://dl.dropboxusercontent.com/u/66564653/MG000.zip
http://dl.dropboxusercontent.com/u/66564653/MG001.zip
These look like BRRES. This game FOR SURE uses .MDL0 models. My problem is I need to get them out of these .FBC files. Does anybody know if any other games use a format similar to this, and if there's an extraction tool?
http://puu.sh/3mopj.png
http://puu.sh/3mopS.png
These do not open with any brres tools.
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06-23-2013, 09:51 AM
(This post was last modified: 06-23-2013, 09:54 AM by Friedslick6.)
Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.
When everything else fails, do a memory dump.
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(06-23-2013, 09:51 AM)Friedslick6 Wrote: Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.
Just tried that, didn't get anything.
(06-23-2013, 10:25 AM)Random Talking Bush Wrote: When everything else fails, do a memory dump.
How do I do this?
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06-23-2013, 11:38 AM
(This post was last modified: 06-23-2013, 01:35 PM by auxfox.)
Okay well I managed to dump the process and rip the BRRES files BUT the model I am trying to rip is not showing up correctly and I can only get the skeleton, textures, and animations - no actual geometry. Also, most of the other models in the game are like this as well.
https://dl.dropboxusercontent.com/u/6656...uchi.brres
Edit: I can view the model in brawlbox, but I can't get the skeleton, and the export options aren't exactly great.
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06-23-2013, 04:23 PM
(This post was last modified: 06-23-2013, 05:06 PM by auxfox.)
I have an issue though. I had already converted him to FBX previously, however the skeleton was not rigged to the model (this is one of the major reasons I want to rip him like this, otherwise I could just rig him myself and it would be crappy).
I do not have 3DS max (I am downloading it now to see if it will work)
(also I just changed my name and avatar)
Turns out, 3DS Max did work successfully. This is gonna be tedious to get every single model.
maybe you should test out a couple more models and start up a ripping project detailing how to rip them?
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06-24-2013, 06:23 AM
(This post was last modified: 06-24-2013, 06:26 AM by auxfox.)
Yeah, I actually considered a "Version 8" Model Ripping tutorial. It's really complicated so a tutorial would probably help. I know there's a bomberman game for wii that someone had my exact problem with that apparently uses the same kinds of models, so I'm sure there's more games too.
I will write it up today after classes
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(06-23-2013, 03:42 PM)Random Talking Bush Wrote: DAE to FBX conversion
What did you use to convert it to FBX? All my export options in brawlbox are PMD and DAE.